/**
Creep Smash, a multiplayer towerdefence game
created as a project at the Hochschule fuer
Technik Stuttgart (University of Applied Science)
http://www.hft-stuttgart.de
Copyright (C) 2008 by
* Andreas Wittig
* Bernd Hietler
* Christoph Fritz
* Fabian Kessel
* Levin Fritz
* Nikolaj Langner
* Philipp Schulte-Hubbert
* Robert Rapczynski
* Ron Trautsch
* Sven Supper
http://creepsmash.sf.net/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
package de.creepsmash.client.panel;
import de.creepsmash.client.Core;
import de.creepsmash.common.messages.client.SendMessageMessage;
import de.creepsmash.common.messages.client.StartGameRequestMessage;
/**
* Countdown when starting game.
*
*/
public class WaitingGameCountdownThread extends Thread {
private Core core = null;
/**
* @param c core
*/
public WaitingGameCountdownThread(Core c) {
core = c;
}
/**
*
*/
public void run() {
SendMessageMessage m = new SendMessageMessage();
m.setMessage("GAME START COUNTDOWN 2");
core.getNetwork().sendMessage(m);
for (int i = 2; i > 0; i--) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
m.setMessage("in " + (new Integer(i).toString()));
core.getNetwork().sendMessage(m);
}
core.getNetwork().sendMessage(new StartGameRequestMessage());
}
}