/**
Creep Smash, a multiplayer towerdefence game
created as a project at the Hochschule fuer
Technik Stuttgart (University of Applied Science)
http://www.hft-stuttgart.de
Copyright (C) 2008 by
* Andreas Wittig
* Bernd Hietler
* Christoph Fritz
* Fabian Kessel
* Levin Fritz
* Nikolaj Langner
* Philipp Schulte-Hubbert
* Robert Rapczynski
* Ron Trautsch
* Sven Supper
http://creepsmash.sf.net/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
package de.creepsmash.client.game;
import de.creepsmash.client.network.Network;
import de.creepsmash.client.sound.SoundManagement;
import de.creepsmash.common.IConstants;
import de.creepsmash.common.messages.client.GameOverMessage;
/**
* The GameContext for the player.
* @author Philipp
*
*/
public class PlayerContext extends GameContext {
private boolean deathMsgSent = false;
/**
* Creates a new instance of PlayerContext.
* @param location the boardLocation (GameContext.BoardLocation)
* @param network the current network object
* @param managementSound Sound object for sound
* @param map the map
*/
public PlayerContext(BoardLocation location, Network network,
SoundManagement managementSound,
IConstants.Map map) {
super(location, network, managementSound, map);
}
/**
* {@inheritDoc}
*/
@Override
public void postUpdate(long tickNumber) {
// TODO Auto-generated method stub
}
/**
* {@inheritDoc}
*/
@Override
public void preUpdate(long tickNumber) {
// TODO Auto-generated method stub
}
/**
* {@inheritDoc}
*/
@Override
public void sendDeathMessage() {
if (!deathMsgSent) {
System.out.println("death msg send for " + getPlayerName());
GameOverMessage gom = new GameOverMessage();
gom.setPosition(getWinningPosition());
this.getNetwork().sendMessage(gom);
deathMsgSent = true;
}
super.sendDeathMessage();
}
}