/* Copyright 2010, 2012 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut. If not, see <http://www.gnu.org/licenses/>.
*/
package ponkOut.logic;
import org.lwjgl.util.vector.Vector2f;
import ponkOut.Settings;
import ponkOut.graphics.GraphicsObjectsManager;
import ponkOut.graphics.PaddleGO;
import ponkOut.input.InputManager;
public class PlayerPaddle extends Paddle {
/** player 0 or 1 */
private int player;
private boolean isBallAttached;
private GameBall attachedBall;
public PlayerPaddle(int player, Place place, float length, GraphicsObjectsManager goManager) {
super(place, length, PaddleGO.getMaterial(Settings.getInstance().getPaddleMaterial(player)), goManager);
this.player = player;
isBallAttached = false;
attachedBall = null;
}
/**
* create paddle with standard length
*/
public PlayerPaddle(int player, Place place, GraphicsObjectsManager goManager) {
this(player, place, 3.0f, goManager);
}
public void setLength(float length) {
this.length = length;
}
public void attachBall(GameBall ball) {
isBallAttached = true;
attachedBall = ball;
}
public void detachBall() {
if (isBallAttached) {
isBallAttached = false;
attachedBall.detach();
attachedBall = null;
}
}
public void serve() {
if (isBallAttached) {
isBallAttached = false;
attachedBall.serve();
attachedBall = null;
}
}
@Override
public void applyInput(float elapsedTime) {
Vector2f movement = InputManager.getInstance().getMovement(player, elapsedTime);
switch (place) {
case TOP:
case BOTTOM:
setVelocity(new Vector2f(movement.x, 0.0f));
break;
case LEFT:
case RIGHT:
setVelocity(new Vector2f(0.0f, movement.y));
break;
}
if (isBallAttached) {
attachedBall.setVelocity(getVelocity());
if (InputManager.getInstance().isButtonDown(player)) {
serve();
}
}
}
@Override
public boolean isMovable() {
return true;
}
@Override
public boolean isBallAttached() {
return isBallAttached;
}
@Override
public GameBall getAttachedBall() {
return attachedBall;
}
}