Package ponkOut.logic

Source Code of ponkOut.logic.Entity

/* Copyright 2010 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.logic;

import org.lwjgl.util.vector.Vector2f;

/**
* An Entity is an object which can interact with other Entities in the game.
*/
public abstract class Entity {
  /** y-position of top paddle (= x-position of right paddle) */
  public static final float TOP_POS = 10.0f;
  public static final float MAX_SPEED = 100.0f;

  private Vector2f position;
  private Vector2f velocity;

  public Entity() {
    position = new Vector2f(0.0f, 0.0f);
    velocity = new Vector2f(0.0f, 0.0f);
  }

  public final Vector2f getPosition() {
    return new Vector2f(position.x, position.y);
  }

  public final void setPosition(Vector2f position) {
    this.position = new Vector2f(position.x, position.y);
  }

  public final Vector2f getVelocity() {
    return new Vector2f(velocity.x, velocity.y);
  }

  public final void setVelocity(Vector2f velocity) {
    Vector2f v = new Vector2f(velocity.x, velocity.y);
    float speed = v.length();
    if (speed > MAX_SPEED)
      v.scale(MAX_SPEED / speed);
    this.velocity = v;
  }

  public abstract boolean isMovable();

  /** update position according to velocity */
  public void move(float elapsedTime) {
    position.x += elapsedTime * velocity.x;
    position.y += elapsedTime * velocity.y;
  }
}
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