/* Copyright 2010 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut. If not, see <http://www.gnu.org/licenses/>.
*/
package ponkOut.logic;
import org.lwjgl.util.vector.Vector2f;
public class BlockFaceCollision extends Collision {
private Block block;
private Block.FacePlace face;
public BlockFaceCollision(float time, Ball ball, Block block, Block.FacePlace face) {
super(time, ball);
this.block = block;
this.face = face;
}
@Override
public void apply() {
// just reflect velocity of ball
Vector2f v1 = ball.getVelocity();
switch (face) {
case LEFT:
case RIGHT:
ball.setVelocity(new Vector2f(-v1.x, v1.y));
break;
case TOP:
case BOTTOM:
ball.setVelocity(new Vector2f(v1.x, -v1.y));
break;
}
block.notifyHit(ball);
}
}