Package ponkOut.input

Source Code of ponkOut.input.MouseInput

/* Copyright 2010-2012 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.input;

import java.util.LinkedList;

import org.lwjgl.input.Mouse;
import org.lwjgl.util.vector.Vector2f;

import ponkOut.Settings;

public class MouseInput implements InputDevice {
  /** number of old movement values included for smoothing */
  private static final int SMOOTHING_COUNT = 10;

  /** weight value i as smoothingWeight[i] (oldest first) */
  private static float smoothingWeight[] = new float[SMOOTHING_COUNT];

  private float speed;
  private InputManager inputManager;
  private LinkedList<Vector2f> movementHistory = new LinkedList<Vector2f>();

  static {
    // use Gaussian function for weighting
    float sum = 0.0f;
    for (int i = 0; i < SMOOTHING_COUNT; ++i) {
      double x = i / (SMOOTHING_COUNT - 1.0);
      smoothingWeight[i] = (float) Math.exp(-20.0 * (x - 1.0) * (x - 1.0));
      sum += smoothingWeight[i];
    }

    // normalize weights
    for (int i = 0; i < SMOOTHING_COUNT; ++i)
      smoothingWeight[i] /= sum;
  }

  public MouseInput(int player, InputManager inputManager) {
    Settings settings = Settings.getInstance();
    this.inputManager = inputManager;

    speed = settings.getMouseSpeed(player) * 0.007f;

    // init history
    for (int i = 0; i < SMOOTHING_COUNT; ++i)
      movementHistory.add(new Vector2f(0.0f, 0.0f));
  }

  @Override
  public Vector2f getMovement(float elapsedTime) {
    Vector2f cur = new Vector2f(inputManager.getMouseMovementX(), inputManager.getMouseMovementY());

    // remove oldest element from list and add current
    movementHistory.remove();
    movementHistory.add(cur);

    // computed smoothed value
    Vector2f v = new Vector2f(0.0f, 0.0f);
    int i = 0;
    for (Vector2f vi : movementHistory) {
      v.x += vi.x * smoothingWeight[i];
      v.y += vi.y * smoothingWeight[i];
      ++i;
    }

    v.scale(speed / elapsedTime);
    return v;
  }

  @Override
  public boolean isButtonDown() {
    return Mouse.isButtonDown(0);
  }
}
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