Package ponkOut.input

Source Code of ponkOut.input.KeyboardInput

/* Copyright 2010, 2012 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.input;

import org.lwjgl.input.Keyboard;
import org.lwjgl.util.vector.Vector2f;

import ponkOut.Settings;

public class KeyboardInput implements InputDevice {
  private float speed;
  private int keyUp;
  private int keyDown;
  private int keyLeft;
  private int keyRight;
  private int keyFire;

  public KeyboardInput(int player) {
    Settings settings = Settings.getInstance();

    speed = settings.getKeyboardSpeed(player) * 4.0f;
    keyUp = settings.getKeyUp(player);
    keyDown = settings.getKeyDown(player);
    keyLeft = settings.getKeyLeft(player);
    keyRight = settings.getKeyRight(player);
    keyFire = settings.getKeyFire(player);
  }

  @Override
  public Vector2f getMovement(float elapsedTime) {
    Vector2f v = new Vector2f(0.0f, 0.0f);

    if (Keyboard.isKeyDown(keyUp))
      v.y += speed;
    if (Keyboard.isKeyDown(keyDown))
      v.y -= speed;
    if (Keyboard.isKeyDown(keyLeft))
      v.x -= speed;
    if (Keyboard.isKeyDown(keyRight))
      v.x += speed;

    return v;
  }

  @Override
  public boolean isButtonDown() {
    return Keyboard.isKeyDown(keyFire);
  }
}
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