Package ponkOut.graphics

Source Code of ponkOut.graphics.Sprite

/* Copyright 2010 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.graphics;

import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;

import ponkOut.graphics.resources.Texture;

public class Sprite extends WorldObject {
  private Texture texture;
  private static int displayList;

  private Vector3f position;
  private float rotX;
  private float rotY;
  private float rotZ;

  public Sprite(Texture texture, Color color, Vector3f position, float width, float height, float texX0, float texX1,
      float texY0, float texY1, float rotX, float rotY, float rotZ, GraphicsObjectsManager goManager) {
    super(color, goManager);

    this.texture = texture;
    this.position = new Vector3f(position);
    this.rotX = rotX;
    this.rotY = rotY;
    this.rotZ = rotZ;

    displayList = GL11.glGenLists(1);

    // create display list
    GL11.glNewList(displayList, GL11.GL_COMPILE);

    GL11.glBegin(GL11.GL_QUADS);

    // bottom left
    GL11.glTexCoord2f(texX0, texY0);
    GL11.glVertex2f(0.0f, -height);

    // bottom right
    GL11.glTexCoord2f(texX1, texY0);
    GL11.glVertex2f(width, -height);

    // top right
    GL11.glTexCoord2f(texX1, texY1);
    GL11.glVertex2f(width, 0.0f);

    // top left
    GL11.glTexCoord2f(texX0, texY1);
    GL11.glVertex2f(0.0f, 0.0f);

    GL11.glEnd();
    GL11.glEndList();
  }

  @Override
  public void draw() {
    // store current transformation matrix
    GL11.glPushMatrix();

    // translate to text position
    GL11.glTranslatef(position.x, position.y, position.z);

    // rotate
    GL11.glRotatef(rotZ, 0.0f, 0.0f, 1.0f);
    GL11.glRotatef(rotY, 0.0f, 1.0f, 0.0f);
    GL11.glRotatef(rotX, 1.0f, 0.0f, 0.0f);

    // set color
    appearance.use();
    texture.bind();

    // draw it
    GL11.glCallList(displayList);

    // restore transformation matrix
    GL11.glPopMatrix();
  }

  @Override
  public Vector3f getPosition() {
    return new Vector3f(position);
  }
}
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