Package ponkOut.graphics

Source Code of ponkOut.graphics.Light

/* Copyright 2010 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.graphics;

import java.nio.FloatBuffer;

import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;

/**
* A point light
*/
public class Light {
  private int id;
  private FloatBuffer position;

  public Light(int id, Vector3f position, float[] ambient, float[] diffuse, float[] specular) {
    this.id = id;
    this.position = BufferUtils.createFloatBuffer(4);
    this.position.put(new float[] { position.x, position.y, position.z, 1.0f }).flip();
    GL11.glLight(id, GL11.GL_POSITION, this.position);

    setColor(ambient, diffuse, specular);
  }

  /**
   * Sets light to current position; does not change position vector
   */
  public void updatePosition() {
    GL11.glLight(id, GL11.GL_POSITION, position);
  }

  /**
   * Only sets position attribute, does not actually set the light. Call
   * updatePosition afterwards to do that
   */
  public void setPosition(Vector3f position) {
    this.position.put(new float[] { position.x, position.y, position.z, 1.0f }).flip();
  }

  public int getId() {
    return id;
  }

  public void setColor(float[] ambient, float[] diffuse, float[] specular) {
    FloatBuffer lightColor = BufferUtils.createFloatBuffer(4);
    lightColor.put(ambient).flip();
    GL11.glLight(id, GL11.GL_AMBIENT, lightColor);

    lightColor.put(diffuse).flip();
    GL11.glLight(id, GL11.GL_DIFFUSE, lightColor);

    lightColor.put(specular).flip();
    GL11.glLight(id, GL11.GL_SPECULAR, lightColor);
  }
}
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