Package ponkOut.Menu

Source Code of ponkOut.Menu.PaddleSpinner

/* Copyright 2010, 2012 Christian Matt
*
* This file is part of PonkOut.
*
* PonkOut is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PonkOut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PonkOut.  If not, see <http://www.gnu.org/licenses/>.
*/

package ponkOut.Menu;

import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.Cylinder;
import org.lwjgl.util.glu.Sphere;
import org.lwjgl.util.vector.Vector3f;

import ponkOut.graphics.GraphicsObjectsManager;
import ponkOut.graphics.Lighting;
import ponkOut.graphics.PaddleGO;

public class PaddleSpinner extends Spinner {
  private float length;
  private float size;
  private Vector3f position;
  private float rotX;
  private float rotY;
  private float rotZ;
  private boolean hCenter;
  private boolean vCenter;

  private Cylinder cylinder;
  private Sphere sphere;

  public PaddleSpinner(int length, float size, Vector3f position, float rotX, float rotY, float rotZ, Place place,
      boolean hCenter, boolean vCenter, boolean enabled, SpinnerMediator mediator, MenuState menu,
      GraphicsObjectsManager goManager) {
    super(length, size, position, rotX, rotY, rotZ, place, hCenter, vCenter, enabled, mediator, menu, goManager);

    this.length = length;
    this.size = size;
    this.position = new Vector3f(position);
    this.rotX = rotX;
    this.rotY = rotY;
    this.rotZ = rotZ;
    this.hCenter = hCenter;
    this.vCenter = vCenter;

    cylinder = new Cylinder();
    sphere = new Sphere();
  }

  @Override
  public void draw() {
    // store current transformation matrix
    GL11.glPushMatrix();

    // translate to text position
    GL11.glTranslatef(position.x, position.y, position.z);

    // rotate
    GL11.glRotatef(rotZ, 0.0f, 0.0f, 1.0f);
    GL11.glRotatef(rotY, 0.0f, 1.0f, 0.0f);
    GL11.glRotatef(rotX, 1.0f, 0.0f, 0.0f);

    Lighting.enable(false);

    // set color
    PaddleGO.getMaterial(getValue()).use();

    // draw it
    GL11.glTranslatef(hCenter ? -size * length / 2.0f : size * length / 2.0f, vCenter ? 0.0f : -getHeight() / 2.0f,
        0.0f);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    float radius = size / 4.0f;
    cylinder.draw(radius, radius, size * length, 8, 1);
    sphere.draw(radius, 8, 8);
    GL11.glTranslatef(0.0f, 0.0f, size * length);
    sphere.draw(radius, 8, 8);

    Lighting.disable();

    // restore transformation matrix
    GL11.glPopMatrix();
  }
}
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