/*
* File name: RocketAgent.java (package eas.users.fabian.rocket)
* Author(s): Fabian
* Java version: 6.0
* Generation date: 01.02.2012 (14:12:26)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.students.fabian.rocket;
import org.ode4j.ode.DBody;
import org.ode4j.ode.DGeom;
import org.ode4j.ode.DMass;
import org.ode4j.ode.OdeHelper;
import eas.math.geometry.Vector3D;
import eas.plugins.standard.visualization.visualization3D.VideoPluginLWJGL.DS_TEXTURE_NUMBER;
import eas.simulation.spatial.sim3D.physicalSimulation.standardAgents.AbstractAgentODE3D;
import eas.simulation.spatial.sim3D.physicalSimulation.standardEnvironments.AbstractEnvironmentODE3D;
import eas.startSetup.ParCollection;
/**
* @author Fabian
*
*/
public class PassiveAgent extends AbstractAgentODE3D<AbstractEnvironmentODE3D<?>> {
/**
*
*/
private static final long serialVersionUID = 270258558790828413L;
public PassiveAgent(int id,
AbstractEnvironmentODE3D<AbstractAgentODE3D<?>> env,
ParCollection params,
Vector3D pos) {
super(id, env, params);
// bodies = new DBody[1];
// geoms = new DGeom[1];
// masses = new DMass[1];
DMass mass = OdeHelper.createMass();
DBody body = OdeHelper.createBody(env.getWorld());
mass.setBox(1, 1, 1, 3);
body.setMass(mass);
body.setPosition(pos.x, pos.y, pos.z);
DGeom geom = OdeHelper.createBox(1, 1, 1);
geom.setBody(body);
env.getSpace().add(geom);
body.setAngularDamping(.001f);
body.setLinearDamping(.001f);
bodies.add(body);
geoms.add(geom);
masses.add(mass);
// masses[0] = OdeHelper.createMass();
// bodies[0] = OdeHelper.createBody(env.getWorld());
// masses[0].setBox(1, 1, 1, 3);
// bodies[0].setMass(masses[0]);
// bodies[0].setPosition(0, 0, 3);
// geoms[0] = OdeHelper.createBox(1, 1, 3);
// geoms[0].setBody(bodies[0]);
// env.getSpace().add(geoms[0]);
// bodies[0].setLinearDamping(.001f);
// bodies[0].setAngularDamping(.001f);
}
/* (non-Javadoc)
* @see eas.simulation.spatial.sim3D.physicalSimulation.standardAgents.AbstractAgentODE3D#isDrawableInODE()
*/
@Override
public boolean isDrawableInLWJGL() {
// TODO Auto-generated method stub
return true;
}
@Override
public void drawInLWJGL(){
setTexture(DS_TEXTURE_NUMBER.DS_NONE);
float[] color = new float[] {.5f,.5f,.5f};
setColor(color );
super.drawInLWJGL();
}
}