Package eas.users.students.dominikColling.rocket

Source Code of eas.users.students.dominikColling.rocket.DomPhysMond

/*
* File name:        DomPhysMond.java (package eas.simulation.users.Dominik.rocket)
* Author(s):        Dominik
* Java version:     6.0
* Generation date:  12.04.2011 (13:12:51)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.students.dominikColling.rocket;

import java.awt.Color;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author Dominik Colling
*
*/
public class DomPhysMond extends StaticBody {
 
   /**
     *
     */
    private static final long serialVersionUID = -5175308835814126564L;

    private final double precision = 200;
 
 
  /**
   * @param id
   * @param env
   */
  public DomPhysMond(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, ParCollection params) {
    super(id, env, params);
    // TODO Auto-generated constructor stub
  }
 
    @Override
  public Color getAgentColor() {
        return Color.lightGray;
    }

 
  public static final double RADIUS = 80;
 
      private Polygon2D shape;

      @Override
      public Polygon2D getAgentShape() {
        if (shape == null) {
         
         
          shape = new Polygon2D();
           
          for (double d = 0; d < Math.PI * 2; d += Math.PI * 2 / precision) {
            shape.add(new Vector2D(Math.sin(d) * RADIUS, Math.cos(d) * RADIUS));
            }
        }
       
        return shape;
    }
     
    public double getRadius () {
      return RADIUS;
    }
   
    public double getPrecision () {
      return precision;
    }
     

}
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