Package eas.users.students.danielFunke.pacman

Source Code of eas.users.students.danielFunke.pacman.CleaningAgent

/*
* File name:        CleaningAgent.java (package eas.simulation.spatial.standardBrains.mdle.testing.pacman)
* Author(s):        Funky
* Java version:     6.0
* Generation date:  Jan 9, 2011 (3:03:49 PM)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.students.danielFunke.pacman;

import java.awt.Color;
import java.io.File;

import eas.simulation.brain.BrainControlled;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.PacmanAgent2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.simulation.spatial.standardBrains.mdle.MDL2eBrain;
import eas.startSetup.ParCollection;
import eas.users.students.danielFunke.pacman.components.CleanActuator;
import eas.users.students.danielFunke.pacman.components.DirtFrontSensor;
import eas.users.students.danielFunke.pacman.components.DirtHereSensor;
import eas.users.students.danielFunke.pacman.components.DirtLeftSensor;
import eas.users.students.danielFunke.pacman.components.DirtRearSensor;
import eas.users.students.danielFunke.pacman.components.DirtRightSensor;
import eas.users.students.danielFunke.pacman.components.MoveActuator;
import eas.users.students.danielFunke.pacman.components.RotateActuator;
import eas.users.students.danielFunke.pacman.components.TouchInterrupt;
import eas.users.students.danielFunke.pacman.components.TrueInterrupt;

/**
* @author Funky
*
*/
public class CleaningAgent extends PacmanAgent2D implements BrainControlled<MDL2eBrain<?>> {

  /**
     *
     */
    private static final long serialVersionUID = -8122470950973581906L;

    /**
   * @param id
   * @param env
   */
  public CleaningAgent(int id, AbstractEnvironment2D<AbstractAgent2D<?>> env, ParCollection params) {
    super(id, env, params);
   
    this.addSensor(new DirtHereSensor());
    this.addSensor(new DirtFrontSensor());
    this.addSensor(new DirtRearSensor());
    this.addSensor(new DirtLeftSensor());
    this.addSensor(new DirtRightSensor());
   
    this.addSensor(new TrueInterrupt());
    this.addSensor(new TouchInterrupt());
   
    this.addActuator(new CleanActuator());
    this.addActuator(new MoveActuator());
    this.addActuator(new RotateActuator());
   
    this.implantBrain(new MDL2eBrain<AbstractAgent2D<?>>(this, new File("eas/users/students/danielFunke/pacman/CleaningAgent.xml")));
   
  }
 
  /* (non-Javadoc)
   * @see eas.simulation.spatial.sim2D.standardAgents.PacmanAgent2D#getColor()
   */
  @Override
  public Color getAgentColor() {
    if(this.getBrain().isActive())
      return Color.yellow;
    else
      return Color.red;
  }

  /*
   * Der folgende Teil ist durch das neue Interface "BrainControlled"
   * notwendig geworden. Jeder Agent, der von einem Brain kontrolliert
   * werden soll, muss jetzt diesen Getter und diesen Setter manuell
   * implementieren. Der Vorteil ist, dass jetzt auch das Brain typsicher
   * ist (müsste man in deiner Implementierung aber noch einbauen). (Lukas)
   */
 
  private MDL2eBrain<?> mdl2eBrain;
 
    @Override
    public void implantBrain(MDL2eBrain<?> setBrain) {
        this.mdl2eBrain = setBrain;
    }

    @Override
    public MDL2eBrain<?> getBrain() {
        return this.mdl2eBrain;
    }
}
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