/*
* File name: Scheduler.java (package eas.simulation.users.sabrina.particle)
* Author(s): Dell
* Java version: 6.0
* Generation date: 30.03.2011 (13:34:13)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.other.sabrina.particle;
import java.util.Random;
import eas.math.geometry.Vector2D;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.ConstantsSimulation;
import eas.simulation.spatial.sim2D.standardScenes.ObstacleScene;
import eas.startSetup.ParCollection;
/**
* @author Dell
*
*/
public class Scheduler extends AbstractDefaultMaster<ParticleEnv>{
/**
*
*/
private static final long serialVersionUID = -5945951669681755399L;
Random rand;
@Override
public ParticleEnv[] generateRunnables(ParCollection params) {
this.rand = new Random(params.getSeed());
ParticleEnv env = new ParticleEnv(0, params);
env.addScene(new ObstacleScene(params));
for (int i = 0; i < 10; i++) {
env.addCollidingAgent( new Particle(i, env, params),
new Vector2D(rand.nextInt(), rand.nextInt()), // Position
0, // Blickrichtung
new Vector2D(10, 10)); // Skalierung
}
return new ParticleEnv[] { env };
}
@Override
public String id() {
return ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-ParticleMaster";
}
}