Package eas.users.other.sabrina.particle

Source Code of eas.users.other.sabrina.particle.Scheduler

/*
* File name:        Scheduler.java (package eas.simulation.users.sabrina.particle)
* Author(s):        Dell
* Java version:     6.0
* Generation date:  30.03.2011 (13:34:13)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.other.sabrina.particle;

import java.util.Random;

import eas.math.geometry.Vector2D;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.ConstantsSimulation;
import eas.simulation.spatial.sim2D.standardScenes.ObstacleScene;
import eas.startSetup.ParCollection;

/**
* @author Dell
*
*/
public class Scheduler extends AbstractDefaultMaster<ParticleEnv>{

  /**
     *
     */
    private static final long serialVersionUID = -5945951669681755399L;
    Random rand;

  @Override
  public ParticleEnv[] generateRunnables(ParCollection params) {
    this.rand = new Random(params.getSeed());
    ParticleEnv env = new ParticleEnv(0, params);
    env.addScene(new ObstacleScene(params));

    for (int i = 0; i < 10; i++) {
      env.addCollidingAgent( new Particle(i, env, params),
          new Vector2D(rand.nextInt(), rand.nextInt()), // Position
          0, // Blickrichtung
          new Vector2D(10, 10)); // Skalierung
    }
    return new ParticleEnv[] { env };
  }


  @Override
  public String id() {
    return ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-ParticleMaster";
  }

}
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