/*
* File name: MazeAgent4.java (package eas.simulation.users.lukas.marbTest)
* Author(s): aifb
* Java version: 6.0
* Generation date: 10.02.2011 (11:47:55)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.lukas.marbImplicitEvolution.mazeEnvironment;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;
/**
* @author aifb
*
*/
public class MazeAgent4 extends AbstractAgent2D<AbstractEnvironment2D<?>> {
/**
*
*/
private static final long serialVersionUID = -565101271538073849L;
/**
* @param id
* @param env
*/
public MazeAgent4(int id, AbstractEnvironment2D<?> env, ParCollection params) {
super(id, env, params);
}
private Polygon2D pol;
@Override
public synchronized Polygon2D getAgentShape() {
// Auto-generated polygon code by Arrow Master (9 points)
if (pol == null) {
pol = new Polygon2D();
pol.add(new Vector2D(240.0, 264.0));
pol.add(new Vector2D(241.0, 309.0));
pol.add(new Vector2D(278.0, 345.0));
pol.add(new Vector2D(258.0, 399.0));
pol.add(new Vector2D(396.0, 410.0));
pol.add(new Vector2D(381.0, 363.0));
pol.add(new Vector2D(405.0, 337.0));
pol.add(new Vector2D(358.0, 309.0));
pol.add(new Vector2D(350.0, 261.0));
pol.scale(Vector2D.NULL_VECTOR, new Vector2D(0.45, 0.45));
pol.translateRootPointToMiddle();
}
return pol;
}
@Override
public Color getAgentColor() {
return Color.blue;
}
}