Package eas.users.lukas.marbImplicitEvolution.mazeEnvironment

Source Code of eas.users.lukas.marbImplicitEvolution.mazeEnvironment.MazeAgent4

/*
* File name:        MazeAgent4.java (package eas.simulation.users.lukas.marbTest)
* Author(s):        aifb
* Java version:     6.0
* Generation date:  10.02.2011 (11:47:55)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.lukas.marbImplicitEvolution.mazeEnvironment;

import java.awt.Color;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author aifb
*
*/
public class MazeAgent4 extends AbstractAgent2D<AbstractEnvironment2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = -565101271538073849L;

    /**
     * @param id
     * @param env
     */
    public MazeAgent4(int id, AbstractEnvironment2D<?> env, ParCollection params) {
        super(id, env, params);
    }

    private Polygon2D pol;

    @Override
    public synchronized Polygon2D getAgentShape() {
        // Auto-generated polygon code by Arrow Master (9 points)
        if (pol == null) {
            pol = new Polygon2D();

            pol.add(new Vector2D(240.0, 264.0));
            pol.add(new Vector2D(241.0, 309.0));
            pol.add(new Vector2D(278.0, 345.0));
            pol.add(new Vector2D(258.0, 399.0));
            pol.add(new Vector2D(396.0, 410.0));
            pol.add(new Vector2D(381.0, 363.0));
            pol.add(new Vector2D(405.0, 337.0));
            pol.add(new Vector2D(358.0, 309.0));
            pol.add(new Vector2D(350.0, 261.0));
           
            pol.scale(Vector2D.NULL_VECTOR, new Vector2D(0.45, 0.45));
            pol.translateRootPointToMiddle();
        }
       
        return pol;
    }
   
    @Override
    public Color getAgentColor() {
        return Color.blue;
    }
}
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