Package eas.users.demos.tetris

Source Code of eas.users.demos.tetris.TetrisAgentJ

/*
* Datei:            TetrisAgentJ.java
* Autor(en):        Lukas König
* Java-Version:     6.0
* Erstellt:         ??.06.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.tetris;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*/
public class TetrisAgentJ extends AbstractTetrisAgent {

    /**
     *
     */
    private static final long serialVersionUID = -2589471321967767560L;

    public TetrisAgentJ(
            final int id,
            final AbstractEnvironment2D<?> env,
            final ParCollection params) {
        super(id, env, params);
    }
   
    @Override
    public Polygon2D getAgentShape() {
        Polygon2D pol = new Polygon2D();
        Vector2D vec1 = new Vector2D(-1, -1);
        Vector2D vec2 = new Vector2D(-1, 0);
        Vector2D vec3 = new Vector2D(0, 0);
        Vector2D vec4 = new Vector2D(1, 0);
        pol.add(vec1);
        pol.add(vec2);
        pol.add(vec3);
        pol.add(vec4);
        return pol;
    }
}
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