/*
* Datei: StaticPanicObstacle.java
* Autor(en): Lukas König, Daniel Pathmaperuma
* Java-Version: 6.0
* Erstellt: 2010_10_28
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* =========================================================================
* Copyright note from phys2D:
*
* Phys2D - a 2D physics engine based on the work of Erin Catto.
*
* This source is also provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Where the licenses differ from each other, the more restrictive license
* version has to be concerned.
* =========================================================================
*
* In a nutshell (for the EAS framework)
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.rocketMan;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.miscellaneous.system.windowFrames.GeneralDialog;
import eas.simulation.Wink;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class StaticObstacleShort extends StaticBody {
/**
*
*/
private static final long serialVersionUID = 3351248877535516866L;
public StaticObstacleShort(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, ParCollection params) {
super(id, env, params);
}
Color color = Color.red;
/*
* (non-Javadoc)
*
* @see
* eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody
* #getAgentColor()
*/
@Override
public strictfp Color getAgentColor() {
return color;
}
private Polygon2D shape;
@Override
public strictfp Polygon2D getAgentShape() {
if (shape == null) {
shape = new Polygon2D();
shape.add(new Vector2D(-8, 0));
shape.add(new Vector2D(8, 0));
shape.add(new Vector2D(8, 2));
shape.add(new Vector2D(-8, 2));
shape.translateRootPointToMiddle();
}
return shape;
}
private long startGreen = 0;
private boolean gewonnen = false;
protected boolean gesperrt = false;
private static final int greenStepsToWin = Phys3MasterC.STEPS_TILL_WIN;
@SuppressWarnings("rawtypes")
@Override
public synchronized void step(Wink simTime) {
gesperrt = true;
color = Color.red;
boolean isGreen = true;
for (int i = 1; i < 3; i++) {
if (Math.abs(
((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).getBoundingBox().lowerRightCorner().y
- ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().upperLeftCorner().y)
> 2.2) {
isGreen = false;
}
if (((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).centerPoint().x < ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().upperLeftCorner().x
|| ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).centerPoint().x > ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().lowerRightCorner().x) {
isGreen = false;
}
}
if (isGreen) {
double colFac = Math.abs((simTime.getCurrentTime() - startGreen) / greenStepsToWin);
if (colFac > 1) {
colFac = 1;
}
color = new Color((int) (255 * (1 - colFac)), (int) (255 * colFac), 0);
if (simTime.getLastTick() > startGreen + greenStepsToWin && !gewonnen) {
GeneralDialog dia = new GeneralDialog(
null,
"Gewonnen! Verbrauch: " + ((Phys3Env) ((AbstractEnvironment2D) this.getEnvironment())).allFuel() + " Liter.",
"Level gewonnen!",
GeneralDialog.OK_BUTT,
null);
dia.setVisible(true);
gewonnen = true;
}
} else {
startGreen = simTime.getLastTick();
}
gesperrt = false;
}
}