Package eas.users.demos.rocketMan

Source Code of eas.users.demos.rocketMan.StaticObstacleShort

/*
* Datei:        StaticPanicObstacle.java
* Autor(en):    Lukas König, Daniel Pathmaperuma
* Java-Version: 6.0
* Erstellt:     2010_10_28
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* =========================================================================
* Copyright note from phys2D:
*
* Phys2D - a 2D physics engine based on the work of Erin Catto.
*
* This source is also provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Where the licenses differ from each other, the more restrictive license
* version has to be concerned.
* =========================================================================
*
* In a nutshell (for the EAS framework)
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.rocketMan;

import java.awt.Color;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.miscellaneous.system.windowFrames.GeneralDialog;
import eas.simulation.Wink;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class StaticObstacleShort extends StaticBody {

    /**
     *
     */
    private static final long serialVersionUID = 3351248877535516866L;

    public StaticObstacleShort(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, ParCollection params) {
        super(id, env, params);
    }

    Color color = Color.red;

    /*
     * (non-Javadoc)
     *
     * @see
     * eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody
     * #getAgentColor()
     */
    @Override
    public strictfp Color getAgentColor() {
        return color;
    }

    private Polygon2D shape;

    @Override
    public strictfp Polygon2D getAgentShape() {
        if (shape == null) {
            shape = new Polygon2D();
            shape.add(new Vector2D(-8, 0));
            shape.add(new Vector2D(8, 0));
            shape.add(new Vector2D(8, 2));
            shape.add(new Vector2D(-8, 2));
            shape.translateRootPointToMiddle();
        }

        return shape;
    }

    private long startGreen = 0;
    private boolean gewonnen = false;
    protected boolean gesperrt = false;
    private static final int greenStepsToWin = Phys3MasterC.STEPS_TILL_WIN;
   
    @SuppressWarnings("rawtypes")
    @Override
    public synchronized void step(Wink simTime) {
        gesperrt = true;
        color = Color.red;
       
        boolean isGreen = true;

        for (int i = 1; i < 3; i++) {
            if (Math.abs(
                    ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).getBoundingBox().lowerRightCorner().y
                    - ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().upperLeftCorner().y)
                    > 2.2) {
                isGreen = false;
            }
            if (((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).centerPoint().x < ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().upperLeftCorner().x
                    || ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(i).centerPoint().x > ((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).getBoundingBox().lowerRightCorner().x) {
                isGreen = false;
            }
        }
        if (isGreen) {
            double colFac = Math.abs((simTime.getCurrentTime() - startGreen) / greenStepsToWin);
            if (colFac > 1) {
                colFac = 1;
            }
           
            color = new Color((int) (255 * (1 - colFac)), (int) (255 * colFac), 0);
           
            if (simTime.getLastTick() > startGreen + greenStepsToWin && !gewonnen) {
                GeneralDialog dia = new GeneralDialog(
                        null,
                        "Gewonnen! Verbrauch: " + ((Phys3Env) ((AbstractEnvironment2D) this.getEnvironment())).allFuel() + " Liter.",
                        "Level gewonnen!",
                        GeneralDialog.OK_BUTT,
                        null);
                dia.setVisible(true);
               
                gewonnen = true;
            }
        } else {
            startGreen = simTime.getLastTick();
        }
        gesperrt = false;
    }
}
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