/*
* Datei: StaticObstacleRound.java
* Autor(en): Lukas König
* Java-Version: 6.0
* Erstellt: 2011_02_02
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* =========================================================================
* Copyright note from phys2D:
*
* Phys2D - a 2D physics engine based on the work of Erin Catto.
*
* This source is also provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Where the licenses differ from each other, the more restrictive license
* version has to be concerned.
* =========================================================================
*
* In a nutshell (for the EAS framework)
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.rocketMan;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.miscellaneous.system.windowFrames.GeneralDialog;
import eas.simulation.Wink;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class StaticObstacleRound extends StaticBody {
/**
*
*/
private static final long serialVersionUID = 5067269476689378459L;
public StaticObstacleRound(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, ParCollection params) {
super(id, env, params);
}
Color color = Color.red;
private static final int greenStepsToWin = Phys3MasterC.STEPS_TILL_WIN;
@Override
public strictfp Color getAgentColor() {
return color;
}
private double rad = 7;
private Polygon2D shape;
@Override
public Polygon2D getAgentShape() {
if (shape == null) {
rad = 7;
final double precision = 200;
final double radius = rad;
shape = new Polygon2D();
for (double d = 0; d < Math.PI * 2; d += Math.PI * 2 / precision) {
shape.add(new Vector2D(Math.sin(d) * radius, Math.cos(d) * radius));
}
}
return shape;
}
private long startGreen = 0;
private boolean gewonnen = false;
protected boolean gesperrt = false;
public Polygon2D richtung = new Polygon2D();
@SuppressWarnings("rawtypes")
@Override
public synchronized void step(Wink simTime) {
gesperrt = true;
// Vector2D v = new Vector2D(this.getEnvironment().getAgentPosition(this.id()));
//
// Vector2D v1 = this.getEnvironment().getAgentPosition(0), v2 = this.getEnvironment().getAgentPosition(1), v3 = this.getEnvironment().getAgentPosition(2);
// Vector2D neu = new Vector2D(v1);
// neu.add(v2);
// neu.add(v3);
// neu.div(3);
//
// richtung.clear();
// richtung.add(v);
// richtung.add(neu);
// Vector2D neu2 = new Vector2D(v);
//// neu2.add(new Vector2D(1, 1));
//// richtung.add(new Vector2D(neu2));
// richtung.add(neu);
//
// v.sub(neu);
// v.laengeFestlegen(10 / v.laenge() * v.laenge());
//
// ((PhysicsAgent2D) this.getEnvironment().getAgent(0)).addForce(new Vector2f((float) v.x, (float) v.y));
// ((PhysicsAgent2D) this.getEnvironment().getAgent(1)).addForce(new Vector2f((float) v.x, (float) v.y));
// ((PhysicsAgent2D) this.getEnvironment().getAgent(1)).addForce(new Vector2f((float) v.x, (float) v.y));
color = Color.red;
boolean isGreen = true;
for (int i = 1; i < 3; i++) {
if (((AbstractEnvironment2D) this.getEnvironment()).getAgentShapeInEnvironment(this.id()).centerPoint().distance(((AbstractEnvironment2D) this.getEnvironment()).getAgentPosition(i))
> rad + ((AbstractEnvironment2D) this.getEnvironment()).getAgentShape(i).getBoundingBox().getHeight() / 2 + 1) {
isGreen = false;
break;
}
}
if (isGreen) {
double colFac = Math.abs((simTime.getCurrentTime() - startGreen) / greenStepsToWin);
if (colFac > 1) {
colFac = 1;
}
color = new Color((int) (255 * (1 - colFac)), (int) (255 * colFac), 0);
if (simTime.getLastTick() > startGreen + 200 && !gewonnen) {
GeneralDialog dia = new GeneralDialog(
null,
"Gewonnen! Verbrauch: " + ((Phys3Env) ((AbstractEnvironment2D) this.getEnvironment())).allFuel() + " Liter.",
"Level gewonnen!",
GeneralDialog.OK_BUTT,
null);
dia.setVisible(true);
gewonnen = true;
}
} else {
startGreen = simTime.getLastTick();
}
gesperrt = false;
}
}