/*
* File name: DummyAgent.java (package eas.users.lukas.demos.polytris)
* Author(s): lko
* Java version: 7.0
* Generation date: 08.06.2013 (21:15:31)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
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*
* Under the following conditions:
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* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.polytris.agents;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardEnvironments.AbstractEnvironment2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class DummyAgent extends AbstractAgent2D<AbstractEnvironment2D<?>> {
/**
*
*/
private static final long serialVersionUID = 8353784181014109038L;
public DummyAgent(int id, AbstractEnvironment2D<?> env, ParCollection params, Color agentColor) {
super(id, env, params);
this.agentColor = agentColor;
}
public DummyAgent(int id, AbstractEnvironment2D<?> env, ParCollection params) {
super(id, env, params);
}
private Polygon2D pacman;
@Override
public Polygon2D getAgentShape() {
if (pacman == null) {
final float precision = 15;
final float radius = (float) 0.5;
pacman = new Polygon2D();
final float beg = (float) (-1 * Math.PI / 8);
for (float d = beg; d < Math.PI * 2.1 + beg; d += Math.PI * 2 / precision) {
pacman.add(new Vector2D((float) (Math.sin(d) * radius), (float) (Math.cos(d) * radius)));
}
}
return pacman;
}
private Color agentColor = Color.yellow;
@Override
public Color getAgentColor() {
return agentColor;
}
}