Package eas.users.demos.physics2DD

Source Code of eas.users.demos.physics2DD.PhysAgentCircleSimple

/*
* Datei:        PhysicsAgentCircle.java
* Autor(en):    Lukas König
* Java-Version: 6.0
* Erstellt:     ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.physics2DD;

import java.awt.Color;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class PhysAgentCircleSimple extends PhysicsAgent2D<PhysEnvSimple> {

    private static final long serialVersionUID = 6287415908308654919L;

    private Polygon2D pol;

    @Override
    public Color getAgentColor() {
        double dist = this.getAgentPosition().distance(PhysEnvSimple.BRIGHT_POS);
        double r = 200;
        double g = 200;
        double b = 200;
       
        return PhysAgentRectangleSimple.generateBrightColor(dist, r, g, b);
    }

    public PhysAgentCircleSimple(int id, PhysEnvSimple env, float m, ParCollection params) {
        super(id, env, m, params);
    }

    @Override
    public Polygon2D getAgentShape() {
        if (pol == null) {
            final double precision = 9;
            final double radiusX = 2;
            final double radiusY = 2.5;
            pol = new Polygon2D();
           
            for (double d = 0; d < Math.PI * 2; d += Math.PI * 2 / precision) {
                pol.add(new Vector2D(Math.sin(d) * radiusY, Math.cos(d) * radiusX));
            }
        }
       
        return pol;
    }

    /**
     * @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isRotatable()
     */
    @Override
    public boolean isRotatable() {
        return !staticAgent;
    }
   
    /**
     * @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isMoveable()
     */
    @Override
    public boolean isMoveable() {
        return !staticAgent;
    }
   
    /**
     * @see eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.Body#isResting()
     */
    @Override
    public boolean isResting() {
        return staticAgent;
    }
   
    /**
     * Check if this body is static
     *
     * @return True if this body is static
     */
    @Override
    public boolean isStatic() {
        return staticAgent;
    }
   
    private boolean staticAgent = false;
   
    /**
     * @param staticAgent The staticAgent to set.
     */
    public void setStaticAgent(boolean staticAgent) {
        if (staticAgent) {
        }
        this.staticAgent = staticAgent;
    }
}
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