Package eas.users.demos.physics2DC

Source Code of eas.users.demos.physics2DC.PhysicsAgentCircle

/*
* Datei:        PhysicsAgentCircle.java
* Autor(en):    Lukas König
* Java-Version: 6.0
* Erstellt:     ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.physics2DC;

import java.awt.Color;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class PhysicsAgentCircle extends PhysicsAgent2D<PhysicsEnvironment2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = 6287415908308654919L;

    private Polygon2D pol;

    private Color color = Color.red;
   
    public void setColor(Color color) {
        this.color = color;
    }
   
    @Override
    public Color getAgentColor() {
        return color;
    }

    public PhysicsAgentCircle(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, float m, ParCollection params) {
        super(id, env, m, params);
    }

    @Override
    public Polygon2D getAgentShape() {
        if (pol == null) {
            final double precision = 17;
            final double radius = 3;
            pol = new Polygon2D();
           
            for (double d = 0; d < Math.PI * 2; d += Math.PI * 2 / precision) {
                pol.add(new Vector2D(Math.sin(d) * radius, Math.cos(d) * radius));
            }
        }
       
        return pol;
    }
}
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