Package eas.users.demos.physics2DA

Source Code of eas.users.demos.physics2DA.PhysicsAgent2

/*
* Datei:        PhysicsAgent2.java
* Autor(en):    Lukas König
* Java-Version: 6.0
* Erstellt:     ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.physics2DA;

import java.awt.Color;
import java.awt.Polygon;

import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;
import eas.startSetup.marbBuilder.zeichenModi.ArrowMaster;

/**
* @author Lukas König
*
*/
public class PhysicsAgent2 extends PhysicsAgent2D<PhysicsEnvironment2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = 368742397145583383L;

    @Override
    public Color getAgentColor() {
        return Color.orange;
    }

    public PhysicsAgent2(int id, PhysicsEnvironment2D<?> env, float m, ParCollection params) {
        super(id, env, m, params);
    }

    private Polygon2D pol;
   
    @Override
    public Polygon2D getAgentShape() {
        if (pol == null) {
            Polygon p;
            Polygon2D p2;
            ParCollection params = this.getPars();
           
            p = new ArrowMaster(params).pfeilEinfach(5, 5, -5, -5, 0.25, false);
            p2 = new Polygon2D();
            for (int i = 0; i < p.npoints; i++) {
                p2.add(new Vector2D(p.xpoints[i], p.ypoints[i]));
            }
           
            pol = p2;
        }
       
        return pol;
    }
}
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