/*
* Datei: PhysicsAgent2.java
* Autor(en): Lukas König
* Java-Version: 6.0
* Erstellt: ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
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* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.physics2DA;
import java.awt.Color;
import java.awt.Polygon;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;
import eas.startSetup.marbBuilder.zeichenModi.ArrowMaster;
/**
* @author Lukas König
*
*/
public class PhysicsAgent2 extends PhysicsAgent2D<PhysicsEnvironment2D<?>> {
/**
*
*/
private static final long serialVersionUID = 368742397145583383L;
@Override
public Color getAgentColor() {
return Color.orange;
}
public PhysicsAgent2(int id, PhysicsEnvironment2D<?> env, float m, ParCollection params) {
super(id, env, m, params);
}
private Polygon2D pol;
@Override
public Polygon2D getAgentShape() {
if (pol == null) {
Polygon p;
Polygon2D p2;
ParCollection params = this.getPars();
p = new ArrowMaster(params).pfeilEinfach(5, 5, -5, -5, 0.25, false);
p2 = new Polygon2D();
for (int i = 0; i < p.npoints; i++) {
p2.add(new Vector2D(p.xpoints[i], p.ypoints[i]));
}
pol = p2;
}
return pol;
}
}