Package eas.users.demos.panicSimulation

Source Code of eas.users.demos.panicSimulation.PanicEnvironment

/*
* Datei:        PanicEnvironment.java
* Autor(en):    Lukas König, Daniel Pathmaperuma
* Java-Version: 6.0
* Erstellt:     2010_10_28
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* =========================================================================
* Copyright note from phys2D:
*
* Phys2D - a 2D physics engine based on the work of Erin Catto.
*
* This source is also provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Where the licenses differ from each other, the more restrictive license
* version has to be concerned.
* =========================================================================
*
* In a nutshell (for the EAS framework)
* -------------
* You are free:
* - to Share - to copy, distribute and transmit the work
* - to Remix - to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.panicSimulation;

import java.util.Random;

import eas.math.geometry.Vector2D;
import eas.simulation.Wink;
import eas.simulation.event.EASEvent;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.AgentList;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class PanicEnvironment extends PhysicsEnvironment2D<PhysicsAgent2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = -6761572293763306130L;
    private ParCollection pars;
   
    /**
     * @param ident
     * @param params
     * @param gravity
     * @param iterations
     */
    public PanicEnvironment(
            int ident,
            ParCollection params,
            Vector2f gravity,
            int iterations) {
        super(ident, params, gravity, iterations);
        if (params != null) {
            pars = params;
            this.rand = new Random(params.getSeed());
        }
    }

    private boolean panic = false;

    @Override
    public synchronized void handleEvent(EASEvent e, Wink lastTick) {
        if (e.getEventDescription().equals(" ")) {
            this.panic = true;
            PanicGhostAgent g = new PanicGhostAgent(99999, this, 1000, pars);
            this.addAgent(
                    g,
                    new Vector2D(PanicAgent.fireLocation.x, PanicAgent.fireLocation.y),
                    0);
        } else if (e.getEventDescription().equals("r")) {
            this.panic = false;
//            this.removeAgent(99999);
            this.reset(55);
        }
    }

    /**
     * @return Returns the panic.
     */
    public boolean isPanic() {
        return this.panic;
    }
   
    public double getOutsideForce(int agentID) {
        AgentList<PhysicsAgent2D<?>> agentlist = this.getAgent(agentID).getTouching();
        double fges = 0;

        for (int i = 0; i < agentlist.size(); i++) {
            Vector2D pos = new Vector2D(agentlist.get(i).getPosition().getX(),
                    agentlist.get(i).getPosition().getY());
            if (pos.distance(this.getAgentPosition(agentID)) <= PanicAgent.radius * 2) {
                fges += agentlist.get(i).getForce().length();
            }
        }

        return fges;
    }
   
    Random rand;
   
    public synchronized void reset(final int agents) {
        this.panic = false;
        this.removeAgent(99999);
        for (int i = 1000; i < 1000 + agents; i++) {
            this.removeAgent(i);
        }
       
        for (int i = 1000; i < 1000 + agents; i++) {
            this.addAgent(
                    new PanicAgent(i, this, 30, pars),
                    new Vector2D(
                            rand.nextDouble() * 90 + 5,
                            rand.nextDouble() * 90 + 5),
                    rand.nextDouble() * 360,
                    new Vector2D(1, 1));
        }
    }
}
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