/*
* File name: DemoScheduler1.java (package eas.simulation.users.students.fabianRigoll.sim3D.physicalSimulation.Demo1)
* Author(s): Lukas König
* Java version: 6.0
* Generation date: 17.05.2011
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.helloWorld3D;
import java.util.Random;
import javax.vecmath.Vector3f;
import com.bulletphysics.collision.shapes.BoxShape;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.SphereShape;
import eas.plugins.PluginProperties;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.ConstantsSimulation;
import eas.simulation.Wink;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
@PluginProperties(pluginIsHidden = true)
public class Scheduler3D extends AbstractDefaultMaster<Env3D> {
/**
*
*/
private static final long serialVersionUID = -1226350930987546385L;
@Override
public Env3D[] generateRunnables(ParCollection params) {
Env3D env = new Env3D(0, params);
CollisionShape box2 = new BoxShape(new Vector3f(100f, 10f, 100f));
env.getCollisionShapes().add(box2);
CollisionShape box3 = new BoxShape(new Vector3f(30f, 30f, 5f));
env.getCollisionShapes().add(box2);
CollisionShape box4 = new BoxShape(new Vector3f(30f, 30f, 5f));
env.getCollisionShapes().add(box2);
CollisionShape box5 = new BoxShape(new Vector3f(5f, 30f, 30f));
env.getCollisionShapes().add(box2);
CollisionShape box6 = new BoxShape(new Vector3f(5f, 30f, 30f));
env.getCollisionShapes().add(box2);
env.addAgent(new Agent3D(0, env, box2, new Vector3f(0f, -51f, 0f), 0f));
env.addAgent(new Agent3D(1, env, box3, new Vector3f(0f, 0f, 45f), 0f));
env.addAgent(new Agent3D(2, env, box4, new Vector3f(0f, 0f, -45f), 0f));
env.addAgent(new Agent3D(3, env, box5, new Vector3f(45f, 0f, 0f), 0f));
env.addAgent(new Agent3D(4, env, box6, new Vector3f(-45f, 0f, 0f), 0f));
return new Env3D[] { env };
}
@Override
public String id() {
return ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-lukes3Dtest";
}
private int i = 10;
private int j = 10;
private Random rand = new Random();
@Override
public synchronized void runDuringSimulation(Env3D env, Wink simZyk,
ParCollection params) {
super.runDuringSimulation(env, simZyk, params);
// Add dynamic agents (mass != 0).
if (rand.nextDouble() < 1 && i < 1000) {
float kantenLaenge = 1 + ((float) (i)) / 50 + (float) rand.nextGaussian();
CollisionShape box1;
if (rand.nextDouble() < 0.9) {
box1 = new BoxShape(new Vector3f(kantenLaenge, kantenLaenge, kantenLaenge));
} else {
box1 = new SphereShape(kantenLaenge);
}
env.getCollisionShapes().add(box1);
env.addAgent(new Agent3D(
i,
env,
box1,
new Vector3f(
0f,
30 * i,
0f),
(float) Math.pow(kantenLaenge, 3)));
i++;
}
if (rand.nextDouble() < 0.1 && simZyk.getLastTick() > 1000 && j < i) {
env.removeAgent(j);
}
}
}