Package eas.simulation.spatial.sim2D.standardScenes

Source Code of eas.simulation.spatial.sim2D.standardScenes.ObstacleRecursiveScene

/*
* File name:    ObstacleRecursiveScene.java
* Java version: 6.0
* Author(s):    Lukas König
* File created: 09.10.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.simulation.spatial.sim2D.standardScenes;

import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class ObstacleRecursiveScene extends ObstacleScene {

    /**
     *
     */
    private static final long serialVersionUID = 4504666336195307393L;

    /**
     * @param ident
     */
    public ObstacleRecursiveScene(final ParCollection params) {
        super(params);
        Scene2D<AbstractAgent2D<?>> scene;
       
        for (int i = 1; i <= 3; i++) {
            scene = new ObstacleScene(params);
            scene.removeAgent(0);
            scene.translateScene(new Vector2D(50 * i, 40 * i));
            scene.rotateScene(5 * i);
            scene.scaleScene(1 / Math.pow(1.75, i));
            this.addScene(scene);
        }
       
        this.rotateScene(45);
//        this.scaleScene(2);
//        this.translateScene(new Vector2D(0, -500));
    }
}
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