Package eas.simulation.spatial.sim2D.standardScenes

Source Code of eas.simulation.spatial.sim2D.standardScenes.ObstacleRectangularSceneWithAgents

/*
* File name:    ObstacleRectangularScene.java
* Java version: 6.0
* Author(s):    Lukas König
* File created: 10.10.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
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*
* This header must be placed in the beginning of any version of this file.
*/

package eas.simulation.spatial.sim2D.standardScenes;

import java.util.Random;

import eas.math.geometry.Rectangle2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.startSetup.ParCollection;
import eas.users.other.kristof.JebensAgent;

/**
* @author Lukas König
*
*/
public class ObstacleRectangularSceneWithAgents extends Scene2D<AbstractAgent2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = -4018963685346224939L;

    public ObstacleRectangularSceneWithAgents(
            final int numberOfRowsAndColumns,
            final ParCollection params) {
        super("Rectangular Obstacle Scene", params);
        Scene2D<AbstractAgent2D<?>> scene;
        Scene2D<AbstractAgent2D<?>> sceneComplete = new Scene2D<AbstractAgent2D<?>>("Complete scene", params);
        int numberOfGridsPerDir = numberOfRowsAndColumns;
        Random rand = new Random(params.getSeed());
        Rectangle2D boundThis;
        double factor;
       
        for (int i = 0; i < numberOfGridsPerDir; i++) {
            for (int j = 0; j < numberOfGridsPerDir; j++) {
                scene = new ObstacleScene(params);
                scene.removeAgent(rand.nextInt(4));
                scene.addCollidingAgent(
                        new JebensAgent(0, null, params),
                        scene.getBoundingBox().middle(),
                        0,
                        new Vector2D(1, 1));
                scene.translateScene(new Vector2D(750 * i, 750 * j));
                sceneComplete.addScene(scene);
            }
        }
        boundThis = sceneComplete.getBoundingBox();
        Vector2D middleOfThis;
        if (boundThis != null) {
            middleOfThis = boundThis.middle();
        } else {
            middleOfThis = new Vector2D(0, 0);
        }
        middleOfThis.mult(-1);
        sceneComplete.translateScene(middleOfThis);

        scene = new ObstacleScene(params);
        factor = numberOfGridsPerDir * 1.77
                    + (0.3d - 0.3d / numberOfGridsPerDir);
        scene.scaleScene(factor);
        Vector2D middleOfScene = scene.getBoundingBox().middle();
       
        middleOfScene.mult(-1.0 / factor);
        scene.translateScene(middleOfScene);
        middleOfScene = scene.getBoundingBox().middle();
       
        this.addScene(scene);
        this.addScene(sceneComplete);
        this.scaleScene(1.0 / numberOfGridsPerDir * 3.0);
    }
}
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