Package eas.miscellaneous.java3D

Source Code of eas.miscellaneous.java3D.LightingExample2

package eas.miscellaneous.java3D;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.JFrame;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;


/**
* Unrealistic effects caused by defining an Appearance with four completely
* different colours for emitting light and reflections (diffuse,
* specular and for ambient light).
*
* @author Frank Klawonn
* Last change 01.07.2005
*/
@SuppressWarnings("all")
public class LightingExample2 extends JFrame
{

  //The canvas to be drawn upon.
  public Canvas3D myCanvas3D;


  public LightingExample2()
  {
    //Mechanism for closing the window and ending the program.
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);


    //Default settings for the viewer parameters.
    myCanvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());


    //Construct the SimpleUniverse:
    //First generate it using the Canvas.
    SimpleUniverse simpUniv = new SimpleUniverse(myCanvas3D);


    //Default position of the viewer.
    simpUniv.getViewingPlatform().setNominalViewingTransform();


    //The scene is generated in this method.
    createSceneGraph(simpUniv);


    //Add some light to the scene.
    addLight(simpUniv);


    //The following three lines enable navigation through the scene using the mouse.
    OrbitBehavior ob = new OrbitBehavior(myCanvas3D);
    ob.setSchedulingBounds(new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE));
    simpUniv.getViewingPlatform().setViewPlatformBehavior(ob);


    //Show the canvas/window.
    setTitle("Unrealistic illumination effects");
    setSize(700,700);
    getContentPane().add("Center", myCanvas3D);
    setVisible(true);

  }




  public static void main(String[] args)
  {
     LightingExample2 le = new LightingExample2();
  }





  //In this method, the objects for the scene are generated and added to
  //the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su)
  {

//*** Generate a cube. ***

    //Generate an (unrealistic) Appearance for the cube.
    Color3f ambientColourBox = new Color3f(1.0f,0.0f,0.0f);
    Color3f emissiveColourBox = new Color3f(0.0f,0.0f,0.0f);
    Color3f diffuseColourBox = new Color3f(0.0f,1.0f,0.0f);
    Color3f specularColourBox = new Color3f(0.0f,0.0f,1.0f);
    float shininessBox = 10.0f;

    Appearance boxApp = new Appearance();


    boxApp.setMaterial(new Material(ambientColourBox,emissiveColourBox,
                          diffuseColourBox,specularColourBox,shininessBox));




    Box myBox = new Box(0.2f,0.2f,0.2f,boxApp);

    //Rotate and shift the cube slightly.
    Transform3D tfBox = new Transform3D();
    tfBox.rotY(Math.PI/6);
    tfBox.rotX(Math.PI/9);
    Transform3D shift = new Transform3D();
    shift.setTranslation(new Vector3f(-0.6f,-0.2f,0.1f));
    tfBox.mul(shift);
    TransformGroup tgBox = new TransformGroup(tfBox);
    tgBox.addChild(myBox);




//*** Generate a sphere. ***

    //Generate an (unrealistic) Appearance for the sphere.
    Color3f ambientColourSphere = new Color3f(1.0f,0.0f,0.0f);
    Color3f emissiveColourSphere = new Color3f(0.3f,0.0f,0.0f);
    Color3f diffuseColourSphere = new Color3f(0.0f,1.0f,0.0f);
    Color3f specularColourSphere = new Color3f(0.0f,0.0f,1.0f);
    float shininessSphere = 20.0f;

    Appearance sphereApp = new Appearance();

    sphereApp.setMaterial(new Material(ambientColourSphere,emissiveColourSphere,
                           diffuseColourSphere,specularColourSphere,shininessSphere));



    Sphere mySphere = new Sphere(0.3f,Sphere.GENERATE_NORMALS,100,sphereApp);
    Transform3D tfSphere = new Transform3D();
    tfSphere.setTranslation(new Vector3f(0.0f,0.0f,-1.0f));

    TransformGroup tgSphere = new TransformGroup(tfSphere);
    tgSphere.addChild(mySphere);




    //*** Generate (the root of) the scenegraph. ***
    BranchGroup theScene = new BranchGroup();


    //Add the cube and the sphere to the scene.
    theScene.addChild(tgBox);
    theScene.addChild(tgSphere);


    //Generate a white background.
    Background bg = new Background(new Color3f(1.0f,1.0f,1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);




    theScene.compile();

    //Add everything to the universe.
    su.addBranchGraph(theScene);

  }





  //Directional light rotation around the scene.
  public void addLight(SimpleUniverse su)
  {

    BranchGroup bgLight = new BranchGroup();

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), Double.MAX_VALUE);


    //Directional light to be rotated.
    Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir  = new Vector3f(0.0f, 0.0f, -1.0f);
    DirectionalLight light = new DirectionalLight(lightColour, lightDir);
    light.setInfluencingBounds(bounds);

    //The transformation group for the directional light including the rotation.
    TransformGroup tfmLight = new TransformGroup();
    tfmLight.addChild(light);

    //The Alpha for the rotation.
    Alpha alphaLight = new Alpha(-1,4000);
    //The rotation.
    RotationInterpolator rot = new RotationInterpolator(alphaLight,tfmLight,
                                                        new Transform3D(),
                                                         0.0f,(float) Math.PI*2);
    rot.setSchedulingBounds(bounds);

    tfmLight.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tfmLight.addChild(rot);

    bgLight.addChild(tfmLight);




    //Ambient light.
    Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f);
    AmbientLight ambLight = new AmbientLight(ambientLightColour);
    ambLight.setInfluencingBounds(bounds);
    bgLight.addChild(ambLight);


    su.addBranchGraph(bgLight);
  }




}
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