Package pelletQuest.map

Source Code of pelletQuest.map.Tile

package pelletQuest.map;

import pelletQuest.resources.GraphicsManager;
import org.newdawn.slick.geom.Vector2f;

public class Tile {
 
  protected String terrain;
  protected Vector2f[] images;
  protected int timer;
  protected int delay;
 
  public Tile (String compiledTile) {
    if (compiledTile.charAt(0) == '!') {
      images = new Vector2f[new Integer(compiledTile.substring(1,2)).intValue()];
     
      delay = new Integer(compiledTile.substring(2,6)).intValue();
     
      for (int i=0; i < images.length; i++) {
        int u = new Integer(compiledTile.substring(6+(i*4),8+(i*4))).intValue();
        int v = new Integer(compiledTile.substring(8+(i*4),10+(i*4))).intValue();
        images[i] = new Vector2f(u, v);
      }
     
      terrain = compiledTile.substring(6+(images.length*4));
    } else {
      delay = 1;
     
      images = new Vector2f[1];
      int u = new Integer(compiledTile.substring(0,2)).intValue();
      int v = new Integer(compiledTile.substring(2,4)).intValue();
      images[0] = new Vector2f(u, v);
     
      terrain = compiledTile.substring(4);
    }
  }
 
  public String getTerrain() {
    return terrain;
  }
 
  public void draw(String spritesheet, int x, int y) {
    int index = (timer/delay)%images.length;
    GraphicsManager.getSprite(spritesheet, (int)images[index].x, (int)images[index].y).draw(x,y);
  }
 
  public String toString() {
    return terrain;
  }
 
  public void update (int delta) {
    timer += delta;
  }
}
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