Package engine.graphics.synthesis.texture

Source Code of engine.graphics.synthesis.texture.Pattern

/**
    Copyright (C) 2010  Holger Dammertz

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package engine.graphics.synthesis.texture;

import engine.base.FMath;
import engine.base.Vector3;
import engine.base.Vector4;
import engine.parameters.Matrix3x3Param;

/**
* A Pattern is a function that lives on [0,1)x[0,1)=>[0,1]. It is a channel with 0 input parameters
* and thus works as a generator. Usually it is scala valued but may also be RGB.
* @author Holger Dammertz
*
*/
public class Pattern extends Channel {
 
  Matrix3x3Param transformation = CreateLocalMatrix3x3Param("Transformation");
 
  public String getName() {
    return "Pattern";
  }

  public OutputType getChannelInputType(int idx) {
    System.err.println("Invalid channel access in " + this);
    return OutputType.SCALAR;
  }
 
 
  final protected Vector3 transform(float u, float v) {
    Vector3 p = transformation.getMatrix().mult(new Vector3(u, v, 1.0f));
    p.x = p.x - FMath.ffloor(p.x);
    p.y = p.y - FMath.ffloor(p.y);
    return p;
  }
 
  @Override
  public Vector4 valueRGBA(float u, float v) {
    Vector3 p = transform(u, v);
    Vector4 val = _valueRGBA(p.x, p.y);
    return val;
  }
 
}
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