Package multididdy_model

Source Code of multididdy_model.ResourceLoader

/*
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package multididdy_model;

import java.io.File;
import java.util.ArrayList;
import multididdy_debug.Debug;
import multididdy_tools.ConfigReader;

/**
*
* @author chris
*/
class ResourceLoader {

    ArrayList<Weapon> weapons;
    ArrayList<Item> items;
    ArrayList<Character> models;
    ArrayList<Map> maps;

    public ResourceLoader(String pathToWeapons, String pathToItems, String pathToCharacters, String pathToMaps) {
        weapons = new ArrayList();
        items= new ArrayList();
                models= new ArrayList();
                maps= new ArrayList();
        loadWeapons(pathToWeapons);
        loadItems(pathToItems);
   
    }

    private void loadWeapons(String pathToWeapons) {
        File dir = new File(pathToWeapons);

        String[] children = dir.list();

        for (int i = 0; i < children.length; ++i) {
            Debug.p(children[i], 5);
            ConfigReader conf = new ConfigReader(pathToWeapons + "/" + children[i] + "/weapon.ini");
            Weapon newW = new Weapon();

            newW.directory = pathToWeapons + "/" + children[i];
            //könnte man noch die bilder für die animationen reinladen

            newW.name = conf.getString("name");
            newW.type = WeaponTypes.valueOf(conf.getString("type"));
            newW.power = conf.getInt("power");
            newW.speed = conf.getInt("speed");
            newW.range = conf.getInt("range");
            newW.defaultAmmo = conf.getInt("defaultAmmo");
            newW.costMana = conf.getInt("costMana");
            newW.costStamina = conf.getInt("costStamina");
            newW.explosion = conf.getBool("explosion");
            newW.explosionRange = conf.getInt("explosionRange");
            newW.animationFrames = conf.getValues("animationFrames");
            newW.explosionFrames = conf.getValues("explosionFrames");
            newW.shootingFrames = conf.getValues("shootingFrames");

            weapons.add(newW);

        }
    }
        private void loadItems(String pathToItems) {
                  File dir = new File(pathToItems);

        String[] children = dir.list();

        for (int i = 0; i < children.length; ++i) {
            Debug.p(children[i], 5);
            ConfigReader conf = new ConfigReader(pathToItems + "/" + children[i] + "/item.ini");
            Item newI = new Item();

            newI.directory = pathToItems + "/" + children[i];
            //könnte man noch die bilder für die animationen reinladen

            newI.name = conf.getString("name");
            newI.type = ItemTypes.valueOf(conf.getString("type"));
            newI.pAttribute = PlayerAttributes.valueOf(conf.getString("pAttribute"));
            newI.wAttribute = WeaponAttribute.valueOf(conf.getString("wAttribute"));   
            newI.value = conf.getInt("value");
            newI.spawnTime = conf.getInt("spawnTime");
           

            items.add(newI);

       
        }
}
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