/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package view;
import controller.Sho;
import model.*;
import java.util.Scanner;
/**
*
* @author Ten
*/
public class ShoCLI {
public static void main(String[] args)
{
Scanner d= new Scanner(System.in);
Sho s= new Sho("A","B","C");
System.out.println("Sho game created with 3 player A B C.");
while (!s.isOver())
{
Player currentPlayer=s.getCurrentPlayer();
System.out.println("*Turn is: "+s.getTurn() +" and player is : | "+currentPlayer.getLabel()
+ " | Press enter to throw dice ");
d.nextLine();
int dice1=s.getB().dice1.throwDice();
int dice2=s.getB().dice2.throwDice();
int diceTotal=dice1+dice2;
System.out.println("*Dice result:" + dice1+"+"+dice2+"="+diceTotal);
System.out.println("*Select a tile to move from by typing its number."
+ "\n-1 for starting tile, 0 to 63 for normal tile " );
//parse user input
int input=Integer.parseInt(d.nextLine());
System.out.println("*Got: " +input);
Tile source=null;
//identify tile
if (input<0)
{
source=s.getB().baseTiles[currentPlayer.getId()];
}else source=s.getB().tiles[input];
//get destination tile
Tile dest = s.getB().getDest(source, diceTotal, currentPlayer);
//get tokenStack at source
TokenStack toMove=source.getOccupyingStack().getMovingStack();
//add and check move of this tokenStack
if (toMove.addMove(dest.getOccupyingStack(), diceTotal)){
System.out.print("Move is Valid:moving to "+dest.getId());
switch(toMove.getMoveType())
{
case KILL: System.out.println("kill");s.getB().kill(source, dest,toMove);break;
case NORMAL:System.out.println("moving"); s.getB().move(source, dest,toMove);break;
case STACK: System.out.println("stacking");s.getB().stack(source, dest,toMove);break;
case GOAL: System.out.println("reached goal");s.getB().goal(source, dest,toMove);break;
}
}else
{
if (source.isStartingBase())
{
System.out.print("Move is inValid:add"+dest.getId());
//need to return the toMove stack
source.getOccupyingStack().stackTokenStarting(toMove.getTokens());
}
s.getB().repeatThrow=true;
}
//display board
System.out.print(s.getB().toString());
//increment turn
if (!s.getB().repeatThrow)
{
currentPlayer=s.getNextPlayer();
}
}
}
}