Package giftoapng

Source Code of giftoapng.ChunkacTL

/**
* Copyright: t3am_C9 (Alexander Schäffer, Johannes Ebersold, Sebastian Geib, Thomas Kisiel)
*
* This file is part of GifToApngConverter
*
* GifToApngConverter is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* GifToApngConverter is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GifToApngConverter. If not, see <a href="http://www.gnu.org/licenses/">here</a>
*/

package giftoapng;


import util.ByteBuilder;

/**
* Animation-control-chunk: holds the number of frames and the number of iterations(loops)
* For more information look here: <a href="http://wiki.mozilla.org/APNG_Specification">APNG-specifcation</a>
* @author Alexander Sch&auml;ffer
*
*/
public class ChunkacTL extends Chunk {

  public static final int INFINITE_LOOP=0;
 
  private int miNumFrames=0;
  private int miNumLoops=INFINITE_LOOP;
 
  public ChunkacTL(int iNumLoops){
    mbaHeader=new Property("acTL");
    miNumLoops=iNumLoops;
    if(miNumLoops<0){
      miNumLoops=INFINITE_LOOP;
    }
  }

  @Override
  protected byte[] getData() {
    ByteBuilder bb = new ByteBuilder();
    bb.append(miNumFrames);
    bb.append(miNumLoops);
    
    return bb.getArray();
  }

  public void setNumFrames(int numFrames){
    miNumFrames=numFrames;
  }

}
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