Package graphics

Source Code of graphics.GraphicsPoliceCar

package graphics;

import java.awt.*;

import javax.swing.ImageIcon;
import javax.swing.Icon;
import _main.Game;
import vehicles.*;
import route.Route;
import cross.*;

public class GraphicsPoliceCar extends AbstractGraphicsObject {

  int xp;
  int yp;
  Icon image;
  Icon image1;
  Icon image2;
  Icon image3;
  Icon image4;
  Icon image5;
  Icon image6;
  Icon image7;
  Icon image8;
  int rotation;
  Draw draw;
  PoliceCar ord;
 
  /**
   * GraphicsPoliceCar konstruktora, beolvassuk a felhasznalt kepeket a megfelelo attributumokba
   * a kesobbi felhasznalas celjabol
   */
  public GraphicsPoliceCar(){
    try {
        image = new ImageIcon("images/police1.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image1 = new ImageIcon("images/police1.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image2 = new ImageIcon("images/police2.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image3 = new ImageIcon("images/police3.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image4 = new ImageIcon("images/police4.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image5 = new ImageIcon("images/police5.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image6 = new ImageIcon("images/police6.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image7 = new ImageIcon("images/police7.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
        image8 = new ImageIcon("images/police8.gif","ordinary car"); //egy ilyen imageIcont kell letrehozni
      }
        catch (Exception e) {
             e.printStackTrace();
       }
  }
  /**
   * Beallitjuk a PoliceCar-t
   * @param o PoliceCar
   */
  public void setPoliceCar(PoliceCar o){
    ord = o;
  }
  /**
   * Elkerjuk a Policecar poziciojat
   * @return Point: a rendorauto pozicioja
   */
  public Point getPosition(){
    return new Point(xp,yp)
  }
  /**
   * Elkerjuk a kepet
   * @return Icon kep
   */
  public Icon getImage()
  {
    return image;
  }
  /**
   * Beallitjuk a draw-t
   * @param d: adott Draw
   */
  public void setDraw(Draw d){
    draw = d;
  }
  /**
   * kiszamoljuk a megjeleniteshez szuksegse valtozok ertekeit
   */
  public void calcGraphics(){
   
    MainGraphics gr = Game.getInstance().getMap().getGraphics();
   
    Route r = ord.getRoute();
    //ha nem keresztezodesben van az auto
    if (r!=null)
    {
      // ket csompont koordinatinak lekerdezese
    Cross cr1 = r.getStartCross();
    Point cr1p = gr.getGraphicsFromObject(cr1).getPosition();
    Cross cr2 = r.getEndCross();
    Point cr2p = gr.getGraphicsFromObject(cr2).getPosition();
    // konkret koordinata kiszamolasa
    xp = (cr2p.x-cr1p.x)*ord.getPosition()/r.getLength()+cr1p.x;   
    yp = (cr2p.y-cr1p.y)*ord.getPosition()/r.getLength()+cr1p.y;
    setRotateImage(calcRotation(cr1p,cr2p));
    System.out.println("police:"+xp+","+yp);
    }
    // ha keresztezodesben van az auto
    else{
      Point crp = gr.getGraphicsFromObject(ord.getCross()).getPosition();
      xp = crp.x;
      yp = crp.y;
    }
    draw.drawing((Object)this,gr.getGraphic());
   
  }
  /**
   * beallitja az autonal melyik forgatott kepet mutassa
   * @param n 1..8-ig az autok kepei
   */
  public void setRotateImage(int n){
    switch(n){
      case 1: image = image1;break;
      case 2: image = image2;break;
      case 3: image = image3;break;
      case 4: image = image4;break;
      case 5: image = image5;break;
      case 6: image = image6;break;
      case 7: image = image7;break;
      case 8: image = image8;break;
   
    }
  }
 
}

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