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Source Code of GranularInst

/**
* GranularInst.java
* Author: Timothy Opie
* Last Modified: 04/08/2002
* Designed to function with jMusic
* by Andrew Brown and Andrew Sorenson
*/

import jm.audio.io.*;
import jm.audio.Instrument;
import jm.audio.synth.*;
import jm.music.data.Note;
import jm.audio.AudioObject;
import jm.audio.io.RTIn;

public final class GranularInst extends jm.audio.Instrument{
  //----------------------------------------------
  // Attributes
  //----------------------------------------------
  // the name of the sample file
  private String fileName;
  // How many channels is the sound file we are using
  private int numOfChannels;
  // the base frequency of the sample file to be read in
  //private double baseFreq;
  // should we play the wholeFile or just what we need for note duration
  //private boolean wholeFile;
  // The points to use in the construction of Envelopes
  private float[] envelopeArray;
  private float[] durationArray;
  private float[] gpsArray;
  private float[] freqArray;
  private boolean premapped = false;
  private boolean ri = false;
  private boolean rgd = false;
  private boolean rf = false
  private Granulator grain;
        private Volume vol;
        private StereoPan pan;
  // used to define the audio input type
  private int sounds;
  public static final int SINE_WAVE = 0;
  public static final int COSINE_WAVE = 1;
  public static final int TRIANGLE_WAVE = 2;
  public static final int SQUARE_WAVE = 3;
  public static final int SAWTOOTH_WAVE = 4;
        public static final int SAWDOWN_WAVE = 5;
  public static final int SABERSAW_WAVE = 6;
  public static final int MICROPHONE = 13;
  //----------------------------------------------
  // Constructor
  //----------------------------------------------
  public GranularInst(String fileName){
    // Use this constructor when you want to granulate an audio file.
    // Only the name of the audio file is required
    this.fileName = fileName;
                this.numOfChannels = 2;
    this.sounds = 7;
  }
 
  public GranularInst(int sounds){
    /**
         * The variable sounds is an integer used to select
     * which sound source type will be used.
     * It will be defined as such:
     * SINE WAVE = 0
     * COSINE WAVE = 1
     * TRIANGLE WAVE = 2
     * SQUARE WAVE = 3
     * SAWTOOTH WAVE = 4
     * SAWDOWN WAVE = 5
     * SABERSAW WAVE = 6
     * AUDIO FILE = 7
     * MICROPHONE = 13
     *
     * Use this constructor when you want to granulate internally
     * produced audio. Note: you can still granulate audio files
     * if you use this constructor, but it will assume the audio
     * file has the name song1.au.
     */
    this.sounds = sounds;
                this.numOfChannels = 2;
    this.fileName = "song1.au";
  }
 
  public GranularInst(int sounds, float[] durArr, float[] gpsArr, float[] freqArr){
    /**
     * This lets you define envelopes as control parameters for
     * the Granulator.
     *
         * The variable sounds is an integer used to select
     * which sound source type will be used.
     * Like previous constructor
     *
     * Use this constructor when you want to granulate internally
     * produced audio. Note: you can still granulate audio files
     * if you use this constructor, but it will assume the audio
     * file has the name song1.au.
     */
    this.sounds = sounds;
    this.durationArray = durArr;
    this.gpsArray = gpsArr;
    this.freqArray = freqArr;
                this.numOfChannels = 2;
    this.fileName = "song1.au";
    this.premapped = true;
 
 
 
  //----------------------------------------------
  // Methods
  //----------------------------------------------
  /**
   * Create the Audio Chain for this Instrument
   * and assign the primary Audio Object(s). The
   * primary audio object(s) are the one or more
   * objects which head up the chain(s)
   */
  public void createChain(){
      // define the chain
      if (sounds<0 || sounds>6){
    if (sounds>10){
        // if sounds is > 10 then the microphone is the input
        // source. Default is 11, but this way it doesn't matter
        // if a wrong number gets inputed
        // (8820 = buffer length of 1/5 of a second)
        RTIn grin = new RTIn(this,44100,2,8820);
        //if (premapped) {
//      grain = new Granulator(grin,durationArray,gpsArray,freqArray,ri,rgd,rf);
//        } else {
      grain = new Granulator(grin, 44100, 2, 50,100);
       // }
        vol = new Volume(grain,0.5f);
              Volume vol2 = new Volume(vol,0.1f);
              pan = new StereoPan(vol2);
              SampleOut sout = new SampleOut(pan);
    } else {
        // if sounds is < 0 or > 6 and < 11 then it will
        // process an audio file. Default is 7.  Again it is
        // very open ended to accommodate wrong input numbers.
              SampleIn grin = new SampleIn(this, this.fileName);
        //if (premapped) {
//      grain = new Granulator(grin,durationArray,gpsArray,freqArray,ri,rgd,rf);
//        } else {
      grain = new Granulator(grin,44100, 2, 50,100);
        //}
        vol = new Volume(grain,0.5f);
              Volume vol2 = new Volume(vol,0.1f);
              pan = new StereoPan(vol2);
                    SampleOut sout = new SampleOut(pan);
    }
          } else {
    // At this stage the only values left are between 0-6
    // These correspond directly to the oscillator input
    // values, so can be added directly.
          Oscillator grin = new Oscillator(this, sounds, 44100,2);
    //if (premapped) {
//        grain = new Granulator(grin,durationArray,gpsArray,freqArray,ri,rgd,rf);
//    } else {
        grain = new Granulator(grin,44100, 2,50,100);
    //}
    vol = new Volume(grain,0.5f);
          Volume vol2 = new Volume(vol,0.1f);
          pan = new StereoPan(vol2);
                SampleOut sout = new SampleOut(pan);
          }
  }
}
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