Package com.badlogic.gdx.scenes.scene2d.ui

Source Code of com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.Layout;
import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
import com.badlogic.gdx.utils.GdxRuntimeException;

/** A container that contains two widgets and is divided either horizontally or vertically. The user may resize the widgets. The
* child widgets are always sized to fill their half of the splitpane.
* <p>
* The preferred size of a splitpane is that of the child widgets and the size of the {@link SplitPaneStyle#handle}. The widgets
* are sized depending on the splitpane's size and the {@link #setSplitAmount(float) split position}.
* @author mzechner
* @author Nathan Sweet */
public class SplitPane extends WidgetGroup {
  SplitPaneStyle style;
  private Actor firstWidget, secondWidget;
  boolean vertical;
  float splitAmount = 0.5f, minAmount, maxAmount = 1;
  private float oldSplitAmount;

  private Rectangle firstWidgetBounds = new Rectangle();
  private Rectangle secondWidgetBounds = new Rectangle();
  Rectangle handleBounds = new Rectangle();
  private Rectangle firstScissors = new Rectangle();
  private Rectangle secondScissors = new Rectangle();

  Vector2 lastPoint = new Vector2();
  Vector2 handlePosition = new Vector2();

  /** @param firstWidget May be null.
   * @param secondWidget May be null. */
  public SplitPane (Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin) {
    this(firstWidget, secondWidget, vertical, skin, "default-" + (vertical ? "vertical" : "horizontal"));
  }

  /** @param firstWidget May be null.
   * @param secondWidget May be null. */
  public SplitPane (Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin, String styleName) {
    this(firstWidget, secondWidget, vertical, skin.get(styleName, SplitPaneStyle.class));
  }

  /** @param firstWidget May be null.
   * @param secondWidget May be null. */
  public SplitPane (Actor firstWidget, Actor secondWidget, boolean vertical, SplitPaneStyle style) {
    this.firstWidget = firstWidget;
    this.secondWidget = secondWidget;
    this.vertical = vertical;
    setStyle(style);
    setFirstWidget(firstWidget);
    setSecondWidget(secondWidget);
    setWidth(getPrefWidth());
    setHeight(getPrefHeight());
    initialize();
  }

  private void initialize () {
    addListener(new InputListener() {
      int draggingPointer = -1;

      public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
        if (draggingPointer != -1) return false;
        if (pointer == 0 && button != 0) return false;
        if (handleBounds.contains(x, y)) {
          draggingPointer = pointer;
          lastPoint.set(x, y);
          handlePosition.set(handleBounds.x, handleBounds.y);
          return true;
        }
        return false;
      }

      public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
        if (pointer == draggingPointer) draggingPointer = -1;
      }

      public void touchDragged (InputEvent event, float x, float y, int pointer) {
        if (pointer != draggingPointer) return;

        Drawable handle = style.handle;
        if (!vertical) {
          float delta = x - lastPoint.x;
          float availWidth = getWidth() - handle.getMinWidth();
          float dragX = handlePosition.x + delta;
          handlePosition.x = dragX;
          dragX = Math.max(0, dragX);
          dragX = Math.min(availWidth, dragX);
          splitAmount = dragX / availWidth;
          if (splitAmount < minAmount) splitAmount = minAmount;
          if (splitAmount > maxAmount) splitAmount = maxAmount;
          lastPoint.set(x, y);
        } else {
          float delta = y - lastPoint.y;
          float availHeight = getHeight() - handle.getMinHeight();
          float dragY = handlePosition.y + delta;
          handlePosition.y = dragY;
          dragY = Math.max(0, dragY);
          dragY = Math.min(availHeight, dragY);
          splitAmount = 1 - (dragY / availHeight);
          if (splitAmount < minAmount) splitAmount = minAmount;
          if (splitAmount > maxAmount) splitAmount = maxAmount;
          lastPoint.set(x, y);
        }
        invalidate();
      }
    });
  }

  public void setStyle (SplitPaneStyle style) {
    this.style = style;
    invalidateHierarchy();
  }

  /** Returns the split pane's style. Modifying the returned style may not have an effect until {@link #setStyle(SplitPaneStyle)}
   * is called. */
  public SplitPaneStyle getStyle () {
    return style;
  }

  @Override
  public void layout () {
    if (!vertical)
      calculateHorizBoundsAndPositions();
    else
      calculateVertBoundsAndPositions();

    Actor firstWidget = this.firstWidget;
    if (firstWidget != null) {
      Rectangle firstWidgetBounds = this.firstWidgetBounds;
      firstWidget.setBounds(firstWidgetBounds.x, firstWidgetBounds.y, firstWidgetBounds.width, firstWidgetBounds.height);
      if (firstWidget instanceof Layout) ((Layout)firstWidget).validate();
    }
    Actor secondWidget = this.secondWidget;
    if (secondWidget != null) {
      Rectangle secondWidgetBounds = this.secondWidgetBounds;
      secondWidget.setBounds(secondWidgetBounds.x, secondWidgetBounds.y, secondWidgetBounds.width, secondWidgetBounds.height);
      if (secondWidget instanceof Layout) ((Layout)secondWidget).validate();
    }
  }

  @Override
  public float getPrefWidth () {
    float width = firstWidget instanceof Layout ? ((Layout)firstWidget).getPrefWidth() : firstWidget.getWidth();
    width += secondWidget instanceof Layout ? ((Layout)secondWidget).getPrefWidth() : secondWidget.getWidth();
    if (!vertical) width += style.handle.getMinWidth();
    return width;
  }

  @Override
  public float getPrefHeight () {
    float height = firstWidget instanceof Layout ? ((Layout)firstWidget).getPrefHeight() : firstWidget.getHeight();
    height += secondWidget instanceof Layout ? ((Layout)secondWidget).getPrefHeight() : secondWidget.getHeight();
    if (vertical) height += style.handle.getMinHeight();
    return height;
  }

  public float getMinWidth () {
    return 0;
  }

  public float getMinHeight () {
    return 0;
  }

  public void setVertical (boolean vertical) {
    this.vertical = vertical;
  }

  private void calculateHorizBoundsAndPositions () {
    Drawable handle = style.handle;

    float height = getHeight();

    float availWidth = getWidth() - handle.getMinWidth();
    float leftAreaWidth = (int)(availWidth * splitAmount);
    float rightAreaWidth = availWidth - leftAreaWidth;
    float handleWidth = handle.getMinWidth();

    firstWidgetBounds.set(0, 0, leftAreaWidth, height);
    secondWidgetBounds.set(leftAreaWidth + handleWidth, 0, rightAreaWidth, height);
    handleBounds.set(leftAreaWidth, 0, handleWidth, height);
  }

  private void calculateVertBoundsAndPositions () {
    Drawable handle = style.handle;

    float width = getWidth();
    float height = getHeight();

    float availHeight = height - handle.getMinHeight();
    float topAreaHeight = (int)(availHeight * splitAmount);
    float bottomAreaHeight = availHeight - topAreaHeight;
    float handleHeight = handle.getMinHeight();

    firstWidgetBounds.set(0, height - topAreaHeight, width, topAreaHeight);
    secondWidgetBounds.set(0, 0, width, bottomAreaHeight);
    handleBounds.set(0, bottomAreaHeight, width, handleHeight);
  }

  @Override
  public void draw (SpriteBatch batch, float parentAlpha) {
    validate();

    Color color = getColor();

    Drawable handle = style.handle;
    applyTransform(batch, computeTransform());
    Matrix4 transform = batch.getTransformMatrix();
    if (firstWidget != null) {
      getStage().calculateScissors(firstWidgetBounds, firstScissors);
      if (ScissorStack.pushScissors(firstScissors)) {
        if (firstWidget.isVisible()) firstWidget.draw(batch, parentAlpha * color.a);
        batch.flush();
        ScissorStack.popScissors();
      }
    }
    if (secondWidget != null) {
      getStage().calculateScissors(secondWidgetBounds, secondScissors);
      if (ScissorStack.pushScissors(secondScissors)) {
        if (secondWidget.isVisible()) secondWidget.draw(batch, parentAlpha * color.a);
        batch.flush();
        ScissorStack.popScissors();
      }
    }
    batch.setColor(color.r, color.g, color.b, color.a);
    handle.draw(batch, handleBounds.x, handleBounds.y, handleBounds.width, handleBounds.height);
    resetTransform(batch);
  }

  /** @param split The split amount between the min and max amount. */
  public void setSplitAmount (float split) {
    this.splitAmount = Math.max(Math.min(maxAmount, split), minAmount);
    invalidate();
  }

  public float getSplit () {
    return splitAmount;
  }

  public void setMinSplitAmount (float minAmount) {
    if (minAmount < 0) throw new GdxRuntimeException("minAmount has to be >= 0");
    if (minAmount >= maxAmount) throw new GdxRuntimeException("minAmount has to be < maxAmount");
    this.minAmount = minAmount;
  }

  public void setMaxSplitAmount (float maxAmount) {
    if (maxAmount > 1) throw new GdxRuntimeException("maxAmount has to be >= 0");
    if (maxAmount <= minAmount) throw new GdxRuntimeException("maxAmount has to be > minAmount");
    this.maxAmount = maxAmount;
  }

  /** @param widget May be null. */
  public void setFirstWidget (Actor widget) {
    if (firstWidget != null) super.removeActor(firstWidget);
    firstWidget = widget;
    if (widget != null) super.addActor(widget);
    invalidate();
  }

  /** @param widget May be null. */
  public void setSecondWidget (Actor widget) {
    if (secondWidget != null) super.removeActor(secondWidget);
    secondWidget = widget;
    if (widget != null) super.addActor(widget);
    invalidate();
  }

  public void addActor (Actor actor) {
    throw new UnsupportedOperationException("Use ScrollPane#setWidget.");
  }

  public void addActorAt (int index, Actor actor) {
    throw new UnsupportedOperationException("Use ScrollPane#setWidget.");
  }

  public void addActorBefore (Actor actorBefore, Actor actor) {
    throw new UnsupportedOperationException("Use ScrollPane#setWidget.");
  }

  public boolean removeActor (Actor actor) {
    throw new UnsupportedOperationException("Use ScrollPane#setWidget(null).");
  }

  /** The style for a splitpane, see {@link SplitPane}.
   * @author mzechner
   * @author Nathan Sweet */
  static public class SplitPaneStyle {
    public Drawable handle;

    public SplitPaneStyle () {
    }

    public SplitPaneStyle (Drawable handle) {
      this.handle = handle;
    }

    public SplitPaneStyle (SplitPaneStyle style) {
      this.handle = style.handle;
    }
  }
}
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