Package com.badlogic.gdx.assets.loaders

Source Code of com.badlogic.gdx.assets.loaders.TextureLoader$TextureLoaderInfo

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.PixmapIO;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.graphics.glutils.ETC1TextureData;
import com.badlogic.gdx.graphics.glutils.FileTextureData;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;

/** {@link AssetLoader} for {@link Texture} instances. The pixel data is loaded asynchronously. The texture is then created on the
* rendering thread, synchronously. Passing a {@link TextureParameter} to
* {@link AssetManager#load(String, Class, AssetLoaderParameters)} allows one to specify parameters as can be passed to the
* various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.
* @author mzechner */
public class TextureLoader extends AsynchronousAssetLoader<Texture, TextureLoader.TextureParameter> {
  static public class TextureLoaderInfo {
    String filename;
    TextureData data;
    Texture texture;
  };
  TextureLoaderInfo info = new TextureLoaderInfo();

  public TextureLoader (FileHandleResolver resolver) {
    super(resolver);
  }

  @Override
  public void loadAsync (AssetManager manager, String fileName, FileHandle file, TextureParameter parameter) {
    info.filename = fileName;
    if (parameter == null || parameter.textureData == null) {
      Pixmap pixmap = null;
      Format format = null;
      boolean genMipMaps = false;
      info.texture = null;

      if (parameter != null) {
        format = parameter.format;
        genMipMaps = parameter.genMipMaps;
        info.texture = parameter.texture;
      }

      if (!fileName.contains(".etc1")) {
        if (fileName.contains(".cim"))
          pixmap = PixmapIO.readCIM(file);
        else
          pixmap = new Pixmap(file);
        info.data = new FileTextureData(file, pixmap, format, genMipMaps);
      } else {
        info.data = new ETC1TextureData(file, genMipMaps);
      }
    } else {
      info.data = parameter.textureData;
      if (!info.data.isPrepared()) info.data.prepare();
      info.texture = parameter.texture;
    }
  }

  @Override
  public Texture loadSync (AssetManager manager, String fileName, FileHandle file, TextureParameter parameter) {
    if (info == null)
      return null;
    Texture texture = info.texture;
    if (texture != null) {
      texture.load(info.data);
    } else {
      texture = new Texture(info.data);
    }
    if (parameter != null) {
      texture.setFilter(parameter.minFilter, parameter.magFilter);
      texture.setWrap(parameter.wrapU, parameter.wrapV);
    }
    return texture;
  }

  @Override
  public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, TextureParameter parameter) {
    return null;
  }

  static public class TextureParameter extends AssetLoaderParameters<Texture> {
    /** the format of the final Texture. Uses the source images format if null **/
    public Format format = null;
    /** whether to generate mipmaps **/
    public boolean genMipMaps = false;
    /** The texture to put the {@link TextureData} in, optional. **/
    public Texture texture = null;
    /** TextureData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
    public TextureData textureData = null;
    public TextureFilter minFilter = TextureFilter.Nearest;
    public TextureFilter magFilter = TextureFilter.Nearest;
    public TextureWrap wrapU = TextureWrap.ClampToEdge;
    public TextureWrap wrapV = TextureWrap.ClampToEdge;
  }
}
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