/** Copyright by Barry G. Becker, 2000-2011. Licensed under MIT License: http://www.opensource.org/licenses/MIT */
package com.barrybecker4.game.twoplayer.tictactoe;
import com.barrybecker4.game.common.player.PlayerList;
import com.barrybecker4.game.common.player.PlayerOptions;
import com.barrybecker4.game.twoplayer.common.TwoPlayerBoard;
import com.barrybecker4.game.twoplayer.common.TwoPlayerOptions;
import com.barrybecker4.game.twoplayer.common.search.Searchable;
import com.barrybecker4.game.twoplayer.pente.PenteController;
import java.awt.*;
/**
* Defines everything the computer needs to know to play TicTacToe.
*
* Without taking symmetries into account, the number of possible games is 255,168 (Henry Bottomley, 2001)
* Accounting for board symmetries, the number of games in these conditions is 26,830 (Schaeffer 2002)
* See http://en.wikipedia.org/wiki/Tic-tac-toe
*
* @author Barry Becker
*/
public class TicTacToeController extends PenteController {
/**
* Constructor
*/
public TicTacToeController() {
initializeData();
}
@Override
protected TicTacToeBoard createBoard() {
return new TicTacToeBoard();
}
@Override
protected TwoPlayerOptions createOptions() {
return new TwoPlayerOptions();
}
@Override
protected PlayerOptions createPlayerOptions(String playerName, Color color) {
return new TicTacToePlayerOptions(playerName, color);
}
/**
* this gets the game specific patterns and weights
*/
@Override
protected void initializeData() {
weights_ = new TicTacToeWeights();
}
@Override
protected int getWinRunLength() {
return TicTacToePatterns.WIN_RUN_LENGTH;
}
@Override
protected Searchable createSearchable(TwoPlayerBoard board, PlayerList players) {
return new TicTacToeSearchable(board, players);
}
}