Package com.ardor3d.extension.useful

Source Code of com.ardor3d.extension.useful.TrailMesh$TrailData

/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/

package com.ardor3d.extension.useful;

import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.LinkedList;

import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.type.ReadOnlyVector3;
import com.ardor3d.renderer.IndexMode;
import com.ardor3d.scenegraph.FloatBufferData;
import com.ardor3d.scenegraph.Mesh;
import com.ardor3d.util.export.InputCapsule;
import com.ardor3d.util.export.OutputCapsule;
import com.ardor3d.util.geom.BufferUtils;

/**
* <code>TrailMesh</code>
*/
public class TrailMesh extends Mesh {

    private int nrTrailSections;
    private int trailVertices;

    public enum UpdateMode {
        Step, Interpolate
    }

    /**
     * Update mode defines how the trailmesh vertices are to be updated. Shifted position by position or interpolated
     * for smoother movement.
     */
    private UpdateMode updateMode = UpdateMode.Step;

    public enum FacingMode {
        Tangent, Billboard
    }

    /*
     * Facing mode defines the orientation of the trailmesh. Tangent uses the tangent value specified when calling
     * setTrailFront and Billboard automatically orients the trailmesh to always face the camera.
     */
    private FacingMode facingMode = FacingMode.Billboard;

    /**
     * Storage for each section in the trailmesh.
     */
    public class TrailData {
        public Vector3 position = new Vector3();
        public Vector3 tangent;
        public double width;
        public Vector3 interpolatedPosition;
    }

    private final LinkedList<TrailData> trailVectors;

    private float throttle = Float.MAX_VALUE;

    // How often to update the trail front (controlling section spacing)
    private float updateSpeed = 20.0f;

    // Whether the TrailData is updated or not
    private boolean invalid;

    // Temporary vectors
    private final Vector3 trailCamVec = new Vector3();
    private final Vector3 trailDirection = new Vector3();

    /**
     * Creates a new TrailMesh.
     *
     * @param name
     *            Name of Spatial
     * @param nrTrailSections
     *            Number of sections the TrailMesh should consist of. Number of vertices in the mesh will be
     *            nrTrailSections * 2.
     */
    public TrailMesh(final String name, final int nrTrailSections) {
        super(name);
        this.nrTrailSections = nrTrailSections;
        trailVertices = nrTrailSections * 2;

        trailVectors = new LinkedList<TrailData>();
        for (int i = 0; i < nrTrailSections; i++) {
            trailVectors.add(new TrailData());
        }

        setData();
    }

    /**
     * Update the front position of the trail.
     *
     * @param position
     *            New position of the trail front
     * @param width
     *            Width of the trail
     * @param tpf
     *            Current time per frame
     */
    public void setTrailFront(final Vector3 position, final float width, final float tpf) {
        setTrailFront(position, null, width, tpf);
    }

    /**
     * Update the front position of the trail.
     *
     * @param position
     *            New position of the trail front
     * @param tangent
     *            Specifies the gradient of the trail (if facingmode is set to tangent)
     * @param width
     *            Width of the trail
     * @param tpf
     *            Current time per frame
     */
    public void setTrailFront(final ReadOnlyVector3 position, final ReadOnlyVector3 tangent, final double width,
            final double tpf) {

        TrailData trail = null;

        // Check if time to add or wrap the trail sections
        throttle += tpf * updateSpeed;
        if (throttle > 1.0f) {
            throttle %= 1.0f;

            trail = trailVectors.removeLast();
            trailVectors.addFirst(trail);
        } else {
            trail = trailVectors.getFirst();
        }

        if (trail == null) {
            return;
        }

        // Always update the front section
        trail.position.set(position);
        if (tangent != null) {
            if (trail.tangent == null) {
                trail.tangent = new Vector3();
            }
            trail.tangent.set(tangent);
        }
        trail.width = width;
        invalid = true;
    }

    /**
     * Update the vertices of the trail.
     *
     * @param camPos
     *            Camera position used for billboarding.
     */
    public void update(final ReadOnlyVector3 camPos) {
        if (trailVectors.size() < 2) {
            return;
        }

        if (invalid || facingMode == FacingMode.Billboard) {
            if (updateMode == UpdateMode.Step) {
                updateStep(camPos);
            } else {
                updateInterpolate(camPos);
            }
            invalid = false;
        }
    }

    public void invalidate() {
        invalid = true;
    }

    private void updateStep(final ReadOnlyVector3 camPos) {
        final FloatBuffer vertBuf = getMeshData().getVertexBuffer();
        vertBuf.rewind();

        for (int i = 0; i < nrTrailSections; i++) {
            final TrailData trailData = trailVectors.get(i);
            final Vector3 trailVector = trailData.position;

            if (facingMode == FacingMode.Billboard) {
                if (i == 0) {
                    trailDirection.set(trailVectors.get(i + 1).position).subtractLocal(trailVector);
                } else if (i == nrTrailSections - 1) {
                    trailDirection.set(trailVector).subtractLocal(trailVectors.get(i - 1).position);
                } else {
                    trailDirection.set(trailVectors.get(i + 1).position)
                            .subtractLocal(trailVectors.get(i - 1).position);
                }

                trailCamVec.set(trailVector).subtractLocal(camPos);
                trailDirection.crossLocal(trailCamVec);
                trailDirection.normalizeLocal().multiplyLocal(trailData.width * 0.5);
            } else if (trailData.tangent != null) {
                trailDirection.set(trailData.tangent).multiplyLocal(trailData.width * 0.5);
            } else {
                trailDirection.set(trailData.width * 0.5f, 0, 0);
            }

            vertBuf.put(trailVector.getXf() - trailDirection.getXf());
            vertBuf.put(trailVector.getYf() - trailDirection.getYf());
            vertBuf.put(trailVector.getZf() - trailDirection.getZf());

            vertBuf.put(trailVector.getXf() + trailDirection.getXf());
            vertBuf.put(trailVector.getYf() + trailDirection.getYf());
            vertBuf.put(trailVector.getZf() + trailDirection.getZf());
        }
    }

    private void updateInterpolate(final ReadOnlyVector3 camPos) {
        final FloatBuffer vertBuf = getMeshData().getVertexBuffer();
        vertBuf.rewind();

        for (int i = 0; i < nrTrailSections; i++) {
            final TrailData trailData = trailVectors.get(i);

            Vector3 interpolationVector = trailData.interpolatedPosition;
            if (trailData.interpolatedPosition == null) {
                trailData.interpolatedPosition = new Vector3();
                interpolationVector = trailData.interpolatedPosition;
            }

            interpolationVector.set(trailData.position);

            if (i > 0) {
                interpolationVector.lerpLocal(trailVectors.get(i - 1).position, throttle);
            }
        }

        for (int i = 0; i < nrTrailSections; i++) {
            final TrailData trailData = trailVectors.get(i);
            final Vector3 trailVector = trailData.interpolatedPosition;

            if (facingMode == FacingMode.Billboard) {
                if (i == 0) {
                    trailDirection.set(trailVectors.get(i + 1).interpolatedPosition).subtractLocal(trailVector);
                } else if (i == nrTrailSections - 1) {
                    trailDirection.set(trailVector).subtractLocal(trailVectors.get(i - 1).interpolatedPosition);
                } else {
                    trailDirection.set(trailVectors.get(i + 1).interpolatedPosition).subtractLocal(
                            trailVectors.get(i - 1).interpolatedPosition);
                }

                trailCamVec.set(trailVector).subtractLocal(camPos);
                trailDirection.crossLocal(trailCamVec);
                trailDirection.normalizeLocal().multiplyLocal(trailData.width * 0.5);
            } else if (trailData.tangent != null) {
                trailDirection.set(trailData.tangent).multiplyLocal(trailData.width * 0.5);
            } else {
                trailDirection.set(trailData.width * 0.5f, 0, 0);
            }

            vertBuf.put(trailVector.getXf() - trailDirection.getXf());
            vertBuf.put(trailVector.getYf() - trailDirection.getYf());
            vertBuf.put(trailVector.getZf() - trailDirection.getZf());

            vertBuf.put(trailVector.getXf() + trailDirection.getXf());
            vertBuf.put(trailVector.getYf() + trailDirection.getYf());
            vertBuf.put(trailVector.getZf() + trailDirection.getZf());
        }
    }

    public void resetPosition(final ReadOnlyVector3 position) {
        for (int i = 0; i < nrTrailSections; i++) {
            trailVectors.get(i).position.set(position);
        }
    }

    private void setData() {
        getMeshData().setVertexBuffer(BufferUtils.createVector3Buffer(getMeshData().getVertexBuffer(), trailVertices));
        getMeshData().setNormalBuffer(BufferUtils.createVector3Buffer(getMeshData().getNormalBuffer(), trailVertices));
        setDefaultColor(new ColorRGBA(ColorRGBA.WHITE));
        setTextureData();
        setIndexData();
    }

    private void setTextureData() {
        if (getMeshData().getTextureCoords(0) == null) {
            final FloatBuffer tex = BufferUtils.createVector2Buffer(trailVertices);
            getMeshData().setTextureCoords(new FloatBufferData(tex, 2), 0);
            for (int i = 0; i < nrTrailSections; i++) {
                tex.put((float) i / nrTrailSections).put(0);
                tex.put((float) i / nrTrailSections).put(1);
            }
        }
    }

    private void setIndexData() {
        getMeshData().setIndexMode(IndexMode.TriangleStrip);
    }

    @Override
    public void write(final OutputCapsule capsule) throws IOException {
        super.write(capsule);
        capsule.write(nrTrailSections, "nrTrailSections", 0);
        capsule.write(trailVertices, "trailVertices", 0);
    }

    @Override
    public void read(final InputCapsule capsule) throws IOException {
        super.read(capsule);
        nrTrailSections = capsule.readInt("nrTrailSections", 0);
        trailVertices = capsule.readInt("trailVertices", 0);
    }

    public void setUpdateSpeed(final float updateSpeed) {
        this.updateSpeed = updateSpeed;
    }

    public float getUpdateSpeed() {
        return updateSpeed;
    }

    public void setUpdateMode(final UpdateMode updateMode) {
        this.updateMode = updateMode;
    }

    public UpdateMode getUpdateMode() {
        return updateMode;
    }

    public void setFacingMode(final FacingMode facingMode) {
        this.facingMode = facingMode;
    }

    public FacingMode getFacingMode() {
        return facingMode;
    }

    /**
     * Get the mesh data to modify it manually. If data is modified, invalidate() method call is required.
     *
     * @return
     */
    public LinkedList<TrailData> getTrailData() {
        return trailVectors;
    }

}
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