/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.applet;
import com.ardor3d.bounding.BoundingBox;
import com.ardor3d.image.Texture;
import com.ardor3d.math.MathUtils;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Spatial;
import com.ardor3d.scenegraph.controller.SpatialController;
import com.ardor3d.scenegraph.shape.Box;
import com.ardor3d.util.TextureManager;
/**
* The classic "Box Example" as an Ardor3D/LWJGL applet.
*/
public class LwjglBoxApplet extends LwjglBaseApplet {
private static final long serialVersionUID = 1L;
@Override
protected void initAppletScene() {
// Make a box...
final Box box = new Box("Box", Vector3.ZERO, 5, 5, 5);
// Make it a bit more colorful.
box.setRandomColors();
// Setup a bounding box for it.
box.setModelBound(new BoundingBox());
// Set its location in space.
box.setTranslation(new Vector3(0, 0, -15));
// Add to root.
_root.attachChild(box);
// set it to rotate:
box.addController(new SpatialController<Spatial>() {
private final Vector3 _axis = new Vector3(1, 1, 0.5f).normalizeLocal();
private final Matrix3 _rotate = new Matrix3();
private double _angle = 0;
public void update(final double time, final Spatial caller) {
// update our rotation
_angle = _angle + (_timer.getTimePerFrame() * 25);
if (_angle > 180) {
_angle = -180;
}
_rotate.fromAngleNormalAxis(_angle * MathUtils.DEG_TO_RAD, _axis);
box.setRotation(_rotate);
}
});
// Create a texture from the Ardor3D logo.
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true));
box.setRenderState(ts);
}
}