Package ca.eandb.jmist.framework.scene

Source Code of ca.eandb.jmist.framework.scene.MergeSceneElement

/**
* Java Modular Image Synthesis Toolkit (JMIST)
* Copyright (C) 2008-2013 Bradley W. Kimmel
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package ca.eandb.jmist.framework.scene;

import java.util.ArrayList;
import java.util.List;

import ca.eandb.jmist.framework.BoundingBoxBuilder3;
import ca.eandb.jmist.framework.Intersection;
import ca.eandb.jmist.framework.IntersectionDecorator;
import ca.eandb.jmist.framework.IntersectionRecorder;
import ca.eandb.jmist.framework.IntersectionRecorderDecorator;
import ca.eandb.jmist.framework.Light;
import ca.eandb.jmist.framework.SceneElement;
import ca.eandb.jmist.framework.ShadingContext;
import ca.eandb.jmist.framework.SurfacePoint;
import ca.eandb.jmist.math.Box3;
import ca.eandb.jmist.math.Ray3;
import ca.eandb.jmist.math.Sphere;
import ca.eandb.util.IntegerArray;
import ca.eandb.util.UnimplementedException;

/**
* A <code>SceneElement</code> that merges one or more child scene elements
* into a single <code>SceneElement</code>.  The primitives of this
* <code>SceneElement</code> consist of the primitives of each of the child
* <code>SceneElement</code>s.
* @author Brad Kimmel
*/
public final class MergeSceneElement implements SceneElement {

  /** Serialization version ID. */
  private static final long serialVersionUID = -5677918761822356900L;

  private final List<SceneElement> children = new ArrayList<SceneElement>();

  private transient IntegerArray offsets = null;

  private double surfaceArea = Double.NaN;

  private Box3 bbox = null;

  public MergeSceneElement addChild(SceneElement child) {
    children.add(child);
    offsets = null;
    surfaceArea = Double.NaN;
    bbox = null;
    return this;
  }

  private synchronized void computeOffsets() {
    if (offsets != null) {
      return;
    }
    IntegerArray newOffsets = new IntegerArray();
    int offset = 0;
    for (int i = 0, n = children.size(); i < n; i++) {
      newOffsets.add(offset);
      offset += children.get(i).getNumPrimitives();
    }
    offsets = newOffsets;
  }

  private void checkOffsets() {
    if (offsets == null) {
      computeOffsets();
    }
  }

  private int getChildIndex(int primIndex) {
    int lo = 0;
    int hi = children.size() - 1;
    int m;
    do {
      m = lo + (hi - lo + 1) / 2;
      if (primIndex >= offsets.get(m)) {
        lo = m;
      } else {
        hi = m - 1;
      }
    } while (lo < hi);
    return lo;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#createLight()
   */
  @Override
  public Light createLight() {
    throw new UnimplementedException();
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#generateImportanceSampledSurfacePoint(int, ca.eandb.jmist.framework.SurfacePoint, ca.eandb.jmist.framework.ShadingContext, double, double, double)
   */
  @Override
  public double generateImportanceSampledSurfacePoint(int index,
      SurfacePoint x, ShadingContext context, double ru, double rv,
      double rj) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    double weight = children.get(childIndex).generateImportanceSampledSurfacePoint(childPrimIndex, x, context, ru, rv, rj);
    context.setPrimitiveIndex(index);
    return weight;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#generateImportanceSampledSurfacePoint(ca.eandb.jmist.framework.SurfacePoint, ca.eandb.jmist.framework.ShadingContext, double, double, double)
   */
  @Override
  public double generateImportanceSampledSurfacePoint(SurfacePoint x,
      ShadingContext context, double ru, double rv, double rj) {
    throw new UnimplementedException();
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#generateRandomSurfacePoint(int, ca.eandb.jmist.framework.ShadingContext, double, double, double)
   */
  @Override
  public void generateRandomSurfacePoint(int index, ShadingContext context,
      double ru, double rv, double rj) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    children.get(childIndex).generateRandomSurfacePoint(childPrimIndex, context, ru, rv, rj);
    context.setPrimitiveIndex(index);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#generateRandomSurfacePoint(ca.eandb.jmist.framework.ShadingContext, double, double, double)
   */
  @Override
  public void generateRandomSurfacePoint(ShadingContext context, double ru,
      double rv, double rj) {
    throw new UnimplementedException();
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#getBoundingBox(int)
   */
  @Override
  public Box3 getBoundingBox(int index) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    return children.get(childIndex).getBoundingBox(childPrimIndex);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#getBoundingSphere(int)
   */
  @Override
  public Sphere getBoundingSphere(int index) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    return children.get(childIndex).getBoundingSphere(childPrimIndex);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#getNumPrimitives()
   */
  @Override
  public int getNumPrimitives() {
    checkOffsets();
    int numChildren = offsets.size();
    return numChildren > 0 ? offsets.get(numChildren - 1) + children.get(numChildren - 1).getNumPrimitives() : 0;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#getSurfaceArea(int)
   */
  @Override
  public double getSurfaceArea(int index) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    return children.get(childIndex).getSurfaceArea(childPrimIndex);
  }

  private synchronized void computeSurfaceArea() {
    if (Double.isNaN(surfaceArea)) {
      double area = 0.0;
      for (SceneElement child : children) {
        area += child.getSurfaceArea();
      }
      surfaceArea = area;
    }
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#getSurfaceArea()
   */
  @Override
  public double getSurfaceArea() {
    if (Double.isNaN(surfaceArea)) {
      computeSurfaceArea();
    }
    return surfaceArea;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#intersect(int, ca.eandb.jmist.math.Ray3, ca.eandb.jmist.framework.IntersectionRecorder)
   */
  @Override
  public void intersect(final int index, Ray3 ray, IntersectionRecorder recorder) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    children.get(childIndex).intersect(childPrimIndex, ray, new IntersectionRecorderDecorator(recorder) {
      @Override
      public void record(Intersection intersection) {
        inner.record(new IntersectionDecorator(intersection) {
          @Override
          protected void transformShadingContext(
              ShadingContext context) {
            context.setPrimitiveIndex(index);
          }
        });
      }
    });
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#intersect(ca.eandb.jmist.math.Ray3, ca.eandb.jmist.framework.IntersectionRecorder)
   */
  @Override
  public void intersect(Ray3 ray, IntersectionRecorder recorder) {
    checkOffsets();
    for (int i = 0, n = children.size(); i < n; i++) {
      final int offset = offsets.get(i);
      children.get(i).intersect(ray, new IntersectionRecorderDecorator(recorder) {
        @Override
        public void record(Intersection intersection) {
          inner.record(new IntersectionDecorator(intersection) {
            @Override
            protected void transformShadingContext(
                ShadingContext context) {
              context.setPrimitiveIndex(offset + context.getPrimitiveIndex());
            }
          });
        }
      });
    }
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#intersects(int, ca.eandb.jmist.math.Box3)
   */
  @Override
  public boolean intersects(int index, Box3 box) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    return children.get(childIndex).intersects(childPrimIndex, box);
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.SceneElement#visibility(int, ca.eandb.jmist.math.Ray3)
   */
  @Override
  public boolean visibility(int index, Ray3 ray) {
    checkOffsets();
    int childIndex = getChildIndex(index);
    int childPrimIndex = index - offsets.get(childIndex);
    return children.get(childIndex).visibility(childPrimIndex, ray);
  }

  private synchronized void computeBoundingBox() {
    if (bbox == null) {
      BoundingBoxBuilder3 builder = new BoundingBoxBuilder3();
      for (SceneElement child : children) {
        builder.add(child.boundingBox());
      }
      bbox = builder.getBoundingBox();
    }
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.Bounded3#boundingBox()
   */
  @Override
  public Box3 boundingBox() {
    if (bbox == null) {
      computeBoundingBox();
    }
    return bbox;
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.Bounded3#boundingSphere()
   */
  @Override
  public Sphere boundingSphere() {
    if (bbox == null) {
      computeBoundingBox();
    }
    return new Sphere(bbox.center(), 0.5 * bbox.diagonal());
  }

  /* (non-Javadoc)
   * @see ca.eandb.jmist.framework.VisibilityFunction3#visibility(ca.eandb.jmist.math.Ray3)
   */
  @Override
  public boolean visibility(Ray3 ray) {
    for (SceneElement child : children) {
      if (!child.visibility(ray)) {
        return false;
      }
    }
    return true;
  }

}
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