/** Copyright by Barry G. Becker, 2000-2011. Licensed under MIT License: http://www.opensource.org/licenses/MIT */
package com.barrybecker4.game.twoplayer.pente;
import com.barrybecker4.game.common.GameContext;
import com.barrybecker4.game.common.board.Board;
import com.barrybecker4.game.common.board.GamePiece;
import com.barrybecker4.game.common.player.PlayerList;
import com.barrybecker4.game.common.player.PlayerOptions;
import com.barrybecker4.game.twoplayer.common.TwoPlayerBoard;
import com.barrybecker4.game.twoplayer.common.TwoPlayerController;
import com.barrybecker4.game.twoplayer.common.TwoPlayerMove;
import com.barrybecker4.game.twoplayer.common.TwoPlayerOptions;
import com.barrybecker4.game.twoplayer.common.search.Searchable;
import com.barrybecker4.game.twoplayer.pente.pattern.PentePatterns;
import com.barrybecker4.game.twoplayer.pente.pattern.PenteWeights;
import java.awt.*;
/**
* Defines everything the computer needs to know to play Pente.
*
* @author Barry Becker
*/
public class PenteController extends TwoPlayerController {
private static final int DEFAULT_NUM_ROWS = 20;
private Dimension size;
/**
* Constructor
*/
public PenteController() {
size = new Dimension(DEFAULT_NUM_ROWS, DEFAULT_NUM_ROWS);
initializeData();
}
/**
* Construct the Pente game controller given an initial board size
*/
public PenteController(int nrows, int ncols ) {
size = new Dimension( nrows, ncols );
initializeData();
}
@Override
protected PenteBoard createBoard() {
return new PenteBoard(size.width, size.height);
}
@Override
protected TwoPlayerOptions createOptions() {
return new TwoPlayerOptions();
}
@Override
protected PlayerOptions createPlayerOptions(String playerName, Color color) {
return new PentePlayerOptions(playerName, color);
}
/**
* this gets the pente specific patterns and weights
*/
@Override
protected void initializeData() {
weights_ = new PenteWeights();
}
/**
* the first move of the game (made by the computer)
*/
@Override
public void computerMovesFirst() {
int delta = getWinRunLength() - 1;
Board b = (Board) getBoard();
int c = (int) (GameContext.random().nextFloat() * (b.getNumCols() - 2 * delta) + delta + 1);
int r = (int) (GameContext.random().nextFloat() * (b.getNumRows() - 2 * delta) + delta + 1);
TwoPlayerMove m = TwoPlayerMove.createMove( r, c, 0, new GamePiece(true) );
makeMove( m );
}
protected int getWinRunLength() {
return PentePatterns.WIN_RUN_LENGTH;
}
@Override
protected Searchable createSearchable(TwoPlayerBoard board, PlayerList players) {
return new PenteSearchable(board, players);
}
}