Package com.badlogic.gdx.backends.headless.mock.input

Source Code of com.badlogic.gdx.backends.headless.mock.input.MockInput

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.backends.headless.mock.input;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Pixmap;

/** The headless backend does its best to mock elements. This is intended to make code-sharing between
* server and client as simple as possible.
*/
public class MockInput implements Input {

  @Override
  public float getAccelerometerX() {
    return 0;
  }

  @Override
  public float getAccelerometerY() {
    return 0;
  }

  @Override
  public float getAccelerometerZ() {
    return 0;
  }

  @Override
  public int getX() {
    return 0;
  }

  @Override
  public int getX(int pointer) {
    return 0;
  }

  @Override
  public int getDeltaX() {
    return 0;
  }

  @Override
  public int getDeltaX(int pointer) {
    return 0;
  }

  @Override
  public int getY() {
    return 0;
  }

  @Override
  public int getY(int pointer) {
    return 0;
  }

  @Override
  public int getDeltaY() {
    return 0;
  }

  @Override
  public int getDeltaY(int pointer) {
    return 0;
  }

  @Override
  public boolean isTouched() {
    return false;
  }

  @Override
  public boolean justTouched() {
    return false;
  }

  @Override
  public boolean isTouched(int pointer) {
    return false;
  }

  @Override
  public boolean isButtonPressed(int button) {
    return false;
  }

  @Override
  public boolean isKeyPressed(int key) {
    return false;
  }

  @Override
  public void getTextInput(TextInputListener listener, String title, String text) {

  }

  @Override
  public void getPlaceholderTextInput(TextInputListener listener, String title, String placeholder) {

  }

  @Override
  public void setOnscreenKeyboardVisible(boolean visible) {

  }

  @Override
  public void vibrate(int milliseconds) {

  }

  @Override
  public void vibrate(long[] pattern, int repeat) {

  }

  @Override
  public void cancelVibrate() {

  }

  @Override
  public float getAzimuth() {
    return 0;
  }

  @Override
  public float getPitch() {
    return 0;
  }

  @Override
  public float getRoll() {
    return 0;
  }

  @Override
  public void getRotationMatrix(float[] matrix) {

  }

  @Override
  public long getCurrentEventTime() {
    return 0;
  }

  @Override
  public void setCatchBackKey(boolean catchBack) {

  }

  @Override
  public void setCatchMenuKey(boolean catchMenu) {

  }

  @Override
  public void setInputProcessor(InputProcessor processor) {

  }

  private InputProcessor mockInputProcessor;

  @Override
  public InputProcessor getInputProcessor() {
    if (mockInputProcessor == null) {
      mockInputProcessor = new InputAdapter();
    }
    return mockInputProcessor;
  }

  @Override
  public boolean isPeripheralAvailable(Peripheral peripheral) {
    return false;
  }

  @Override
  public int getRotation() {
    return 0;
  }

  @Override
  public Orientation getNativeOrientation() {
    return Orientation.Landscape;
  }

  @Override
  public void setCursorCatched(boolean catched) {

  }

  @Override
  public boolean isCursorCatched() {
    return false;
  }

  @Override
  public void setCursorPosition(int x, int y) {

  }

  @Override
  public void setCursorImage(Pixmap pixmap, int xHotspot, int yHotspot) {

  }
}
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