/**
* barsuift-simlife is a life simulator programm
*
* Copyright (C) 2010 Cyrille GACHOT
*
* This file is part of barsuift-simlife.
*
* barsuift-simlife is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* barsuift-simlife is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with barsuift-simlife. If not, see
* <http://www.gnu.org/licenses/>.
*/
package barsuift.simLife.j3d.helper;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Group;
import javax.media.j3d.Light;
import javax.media.j3d.Locale;
import javax.media.j3d.Node;
import javax.media.j3d.Shape3D;
import javax.media.j3d.VirtualUniverse;
/**
* This class is an helper to compile given shapes.
*
* It is useful when you want to test that a shape can still be modified once compiled.
*
*/
public final class CompilerHelper {
private CompilerHelper() {
// private constructor to enforce static access
}
/**
* Add the given shape to a branch group, and compile it.
*
* @param shape a shape to be compiled
*/
public static void compile(Shape3D shape) {
BranchGroup bgTemp = new BranchGroup();
bgTemp.addChild(shape);
bgTemp.compile();
}
/**
* Add the given light to a branch group, and compile it.
*
* @param light a light to be compiled
*/
public static void compile(Light light) {
BranchGroup bgTemp = new BranchGroup();
bgTemp.addChild(light);
bgTemp.compile();
}
/**
* Add the given group to a branch group, and compile it.
*
* @param group the group to compile
*/
public static void compile(Group group) {
BranchGroup bgTemp = new BranchGroup();
bgTemp.addChild(group);
bgTemp.compile();
}
public static void addToLocale(Node node) {
BranchGroup branchGroup = new BranchGroup();
branchGroup.addChild(node);
addToLocale(branchGroup);
}
public static void addToLocale(BranchGroup branchGroup) {
Locale locale = new Locale(new VirtualUniverse());
locale.addBranchGraph(branchGroup);
}
}