Package

Source Code of VibesInst

import jm.audio.Instrument;
import jm.audio.io.SampleOut;
import jm.audio.synth.*;

/**
* A basic additive synthesis instrument implementation
* which implements envelope and volume control
*
* @author Andrew Sorensen and Andrew Brown
*/
public final class VibesInst extends Instrument {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    private static int count = 0;
    /**
     * the relative frequencies which make up this note
     */
    private float[] frequencies;
    /**
     * the volumes to use for each frequency
     */
    private float[] volumes;
    /**
     * The points to use in the construction of Envelopes
     */
    private EnvPoint[][] points;
    /**
     * Pan
     */
    private float pan;
    /**
     * The sample Rate to use
     */
    private int sampleRate;
    /** Splitter object splits the signal into multiple outputs */
    //private Splitter split;
    /**
     * The Oscillators to use for each frequency specified
     */
    private Oscillator[] wt;
    /**
     * The envelope to apply to each Oscillator's output
     */
    private Envelope[] env;
    /**
     * The volume to apply to each envelopes output
     */
    private Volume[] vol;
    /** This is where it all gets added together */
    //public AUOut auFile;
    /**
     * The object that adds it all together
     */
    private Add add;
    /**
     * Stereo Pan Audio Object
     */
    private StereoPan[] span;
    /**
     * resample
     */
    //private ReSample[] resample;

    private boolean header = true;
    private SampleOut sout;

    //----------------------------------------------
    // Constructor
    //----------------------------------------------
    public VibesInst(int sampleRate) {
        //Provide some defaults
        this.sampleRate = sampleRate;
        // how many partials in this additive synthesis isnstrument?
        int overtones = 3;
        // create an envelope for each partial
        EnvPoint[] pointArray = {
                new EnvPoint((float) 0.0, (float) 0.0),
                new EnvPoint((float) 0.002, (float) 1.0),
                new EnvPoint((float) 0.3, (float) 0.3),
                new EnvPoint((float) 0.9, (float) 0.1),
                new EnvPoint((float) 1.0, (float) 0.0)
        };

        EnvPoint[] pointArray2 = {
                new EnvPoint((float) 0.0, (float) 0.0),
                new EnvPoint((float) 0.02, (float) 1.0),
                new EnvPoint((float) 0.2, (float) 0.2),
                new EnvPoint((float) 0.9, (float) 0.0)
        };

        EnvPoint[] pointArray3 = {
                new EnvPoint((float) 0.0, (float) 0.0),
                new EnvPoint((float) 0.02, (float) 1.0),
                new EnvPoint((float) 0.4, (float) 0.3),
                new EnvPoint((float) 0.8, (float) 0.0)
        };

        this.points = new EnvPoint[overtones][4];
        this.frequencies = new float[overtones];
        this.volumes = new float[overtones];
        // Extend these parrameters for each overtone
        this.points[0] = pointArray;
        this.points[1] = pointArray2;
        this.points[2] = pointArray3;
        this.frequencies[0] = (float) 1.0;
        this.frequencies[1] = (float) 2.7;
        this.frequencies[2] = (float) 6.75;
        this.volumes[0] = (float) 1.0;
        this.volumes[1] = (float) 0.77;
        this.volumes[2] = (float) 0.7;
    }

    /**
     * Basic default constructor to set an initial
     * sampling rate and buffersize in addition
     * to the neccessary frequency relationships
     * and volumes for each frequency to be added
     * the instrument
     *
     * @param sampleRate
     * @param frequencies the relative freqencies to use
     * @param volumes     the volumes to use for the frequencies
     */
    public VibesInst(int sampleRate, float[] frequencies,
                     float[] volumes, EnvPoint[][] points) {
        this.frequencies = frequencies;
        this.volumes = volumes;
        this.points = points;
        this.sampleRate = sampleRate;
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * Initialisation method is used to build the objects that
     * this instrument will use
     */
    public void createChain() {
        //define the audio chain(s)
        env = new Envelope[frequencies.length];
        vol = new Volume[frequencies.length];
        span = new StereoPan[frequencies.length];
        wt = new Oscillator[frequencies.length];
        for (int i = 0; i < frequencies.length; i++) {
            wt[i] = new Oscillator(this, Oscillator.SINE_WAVE,
                    this.sampleRate, 2);
            wt[i].setFrqRatio(frequencies[i]);
            env[i] = new Envelope(wt[i], points[i]);
            vol[i] = new Volume(env[i], volumes[i]);
            span[i] = new StereoPan(vol[i], this.pan);
        }
        //And now the add object brings us back to one path.
        add = new Add(span);
        sout = new SampleOut(add);
    }
}
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