import jm.audio.io.SampleOut;
import jm.audio.synth.Envelope;
import jm.audio.synth.Pluck;
import jm.audio.synth.StereoPan;
import jm.audio.synth.Volume;
public final class PluckInst extends jm.audio.Instrument {
/**
* The number of channels
*/
private int channels;
/**
* the sample rate passed to the instrument
*/
private int sampleRate;
/**
* The amount of sustein in the pluck algorithm
*/
private double feedback;
/**
* A constructor to set an initial sampling rate
*/
public PluckInst(int sampleRate) {
this(sampleRate, 2);
}
/**
* A constructor to set an initial sampling rate andchannels
*/
public PluckInst(int sampleRate, int channels) {
this(sampleRate, channels, RENDER);
}
/**
* A constructor to set a sampling rate, channels, and real-time/render output
*/
public PluckInst(int sampleRate, int channels, int output) {
this(sampleRate, channels, output, 0.5);
}
/**
* A constructor to set sampling rate, channels, real-time/render output and feedback.
*/
public PluckInst(int sampleRate, int channels, int output, double feedback) {
this.sampleRate = sampleRate;
this.channels = channels;
this.output = output;
this.feedback = feedback;
}
/**
* Initialisation method used to build the objects that this instrument uses.
*/
public void createChain() {
Pluck plk = new Pluck(this, this.sampleRate, this.channels, this.feedback);
Volume vol = new Volume(plk);
StereoPan span = new StereoPan(vol);
Envelope env = new Envelope(span, new double[]{0.0, 1.0, 0.9, 1.0, 1.0, 0.0});
SampleOut sout;
if (output == RENDER) sout = new SampleOut(env);
}
public void actionEvent(Object obj, int intValue) {
// add real time changes here as required
}
}