/**
* GranularInstRT.java
* Author: Timothy Opie
* Last Modified: 04/08/2002
* Designed to function with jMusic
* by Andrew Brown and Andrew Sorenson
* This class is identical to GranularInst.java
* except that the line:
* SampleOut sout = new SampleOut(pan);
* has been commented out.
* Please keep these two files identical
* except for that one difference!
*/
import jm.audio.io.RTIn;
import jm.audio.io.SampleIn;
import jm.audio.synth.*;
public final class GranularInstRT extends jm.audio.Instrument {
//----------------------------------------------
// Attributes
//----------------------------------------------
// the name of the sample file
private String fileName;
// How many channels is the sound file we are using
private int channels;
private int sampleRate;
// the base frequency of the sample file to be read in
//private double baseFreq;
// should we play the wholeFile or just what we need for note duration
//private boolean wholeFile;
// The points to use in the construction of Envelopes
private EnvPoint[] pointArray = new EnvPoint[10];
private Granulator grain;
private Volume vol;
private StereoPan pan;
// used to define the audio input type
private int sounds;
//----------------------------------------------
// Constructor
//----------------------------------------------
public GranularInstRT(String fileName) {
// Use this constructor when you want to granulate an audio file.
// Only the name of the audio file is required
this.fileName = fileName;
this.sounds = 7;
}
public GranularInstRT(String fileName, int sampleRate, int channels) {
// Use this constructor when you want to granulate an audio file.
// Only the name of the audio file is required
this.fileName = fileName;
this.sounds = 7;
this.sampleRate = sampleRate;
this.channels = channels;
}
public GranularInstRT(int sounds) {
/**
* The variable sounds is an integer used to select
* which sound source type will be used.
* It will be defined as such:
* SINE WAVE = 0
* COSINE WAVE = 1
* TRIANGLE WAVE = 2
* SQUARE WAVE = 3
* SAWTOOTH WAVE = 4
* SAWDOWN WAVE = 5
* SABERSAW WAVE = 6
* AUDIO FILE = 7
* MICROPHONE = 11
*
* Use this constructor when you want to granulate internally
* produced audio. Note: you can still granulate audio files
* if you use this constructor, but it will assume the audio
* file has the name song1.au.
*/
this.sounds = sounds;
this.fileName = "song1.au";
}
public GranularInstRT(int sounds, int sampleRate, int channels) {
this.sounds = sounds;
this.fileName = "song1.au";
this.sampleRate = sampleRate;
this.channels = channels;
}
//----------------------------------------------
// Methods
//----------------------------------------------
/**
* Create the Audio Chain for this Instrument
* and assign the primary Audio Object(s). The
* primary audio object(s) are the one or more
* objects which head up the chain(s)
*/
public void createChain() {
// define the chain
if (sounds < 0 || sounds > 6) {
if (sounds > 10) {
// if sounds is > 10 then the microphone is the input
// source. Default is 11, but this way it doesn't matter
// if a wrong number gets inputed
// (8820 = buffer length of 1/5 of a second)
RTIn grin = new RTIn(this, sampleRate, channels, 8820);
grain = new Granulator(grin, sampleRate, channels, 50, 100);
vol = new Volume(grain, 0.95f);
//Volume vol2 = new Volume(vol,0.1f);
pan = new StereoPan(vol);
//SampleOut sout = new SampleOut(pan);
} else {
// if sounds is < 0 or > 6 and < 11 then it will
// process an audio file. Default is 7. Again it is
// very open ended to accommodate wrong input numbers.
SampleIn grin = new SampleIn(this, this.fileName);
grain = new Granulator(grin, sampleRate, channels, 50, 100);
vol = new Volume(grain, 0.95f);
//Volume vol2 = new Volume(vol,0.1f);
pan = new StereoPan(vol);
//SampleOut sout = new SampleOut(pan);
}
} else {
// At this stage the only values left are between 0-6
// These correspond directly to the oscillator input
// values, so can be added directly.
Oscillator grin = new Oscillator(this, sounds, sampleRate, channels);
grain = new Granulator(grin, sampleRate, channels, 50, 100);
vol = new Volume(grain, 0.95f);
//Volume vol2 = new Volume(vol,0.1f);
pan = new StereoPan(vol);
//SampleOut sout = new SampleOut(pan);
}
}
public void setGrainsPerSecond(int sp) {
grain.setGrainsPerSecond(sp);
}
public void setGrainDuration(int gdur) {
grain.setGrainDuration(gdur);
}
public void setEnvelopeType(int et) {
grain.setEnvelopeType(et);
}
public void setFreqMod(float fmod) {
grain.setFreqMod(fmod);
}
public void setRandomIndex(boolean b) {
grain.setRandomIndex(b);
}
public void setRandomGrainDuration(boolean b) {
grain.setRandomGrainDuration(b);
}
public void setRandomGrainTop(int top) {
grain.setRandomGrainTop(top);
}
public void setRandomGrainBottom(int b) {
grain.setRandomGrainBottom(b);
}
public void setRandomFreq(boolean bool) {
grain.setRandomFreq(bool);
}
public void setRandomDist(int rdist) {
grain.setRandomDist(rdist);
}
public void setRandomFreqBottom(float fbot) {
grain.setRandomFreqBottom(fbot);
}
public void setRandomFreqTop(float ftop) {
grain.setRandomFreqTop(ftop);
}
public void setVolume(float d) {
vol.setVolume(d);
}
public void setPan(float p) {
pan.setPan(p);
}
}