Package games.stendhal.server.maps.semos.tavern

Source Code of games.stendhal.server.maps.semos.tavern.DiceDealerNPCTest

/* $Id: DiceDealerNPCTest.java,v 1.2 2011/01/18 20:06:54 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2011 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/

package games.stendhal.server.maps.semos.tavern;

import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static utilities.SpeakerNPCTestHelper.getReply;
import games.stendhal.common.EquipActionConsts;
import games.stendhal.server.actions.equip.DropAction;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.item.Money;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.fsm.Engine;
import games.stendhal.server.maps.quests.DiceGambling;
import games.stendhal.server.util.Area;

import java.awt.Rectangle;
import java.util.Iterator;

import marauroa.common.game.RPAction;
import marauroa.common.game.RPObject;

import org.junit.Before;
import org.junit.BeforeClass;
import org.junit.Test;

import utilities.QuestHelper;
import utilities.ZonePlayerAndNPCTestImpl;

/**
* Tests for the gambling in Semos tavern.
* @author martin
*/
public class DiceDealerNPCTest extends ZonePlayerAndNPCTestImpl {

  DiceDealerNPC dealer = new DiceDealerNPC();
  private Engine en = null;

  private final DiceGambling quest = new DiceGambling();

  private static final String ZONE_NAME = "int_semos_tavern_0";

  @BeforeClass
  public static void setUpBeforeClass() throws Exception {
    QuestHelper.setUpBeforeClass();
    setupZone(ZONE_NAME, false);
  }

  public DiceDealerNPCTest() {
    super(ZONE_NAME, "Ricardo");
  }

  @Before
  public void setUp() throws Exception {
    super.setUp();

    dealer.configureZone(zone, null);

    quest.addToWorld();

    Area table = dealer.getPlayingArea();
    Rectangle tableBounds = table.getShape().getBounds();
    player.setPosition(tableBounds.x+1, tableBounds.y-1);
  }

  @Test
  public void testQuest() {
    SpeakerNPC npc = SingletonRepository.getNPCList().get("Ricardo");
    en = npc.getEngine();

    en.step(player, "hi");
    assertEquals("Welcome to the #gambling table, where dreams can come true.", getReply(npc));
    en.step(player, "gambling");
    assertEquals("The rules are simple: just tell me if you want to #play, pay the stake, and throw the dice on the table. The higher the sum of the upper faces is, the nicer will be your prize. Take a look at the blackboards on the wall!", getReply(npc));
    en.step(player, "play");
    assertEquals("In order to play, you have to stake 100 gold. Do you want to pay?", getReply(npc));
    en.step(player, "yes");
    assertEquals("Hey! You don't have enough money!", getReply(npc));

    equipWithMoney(player, 5000)// Enough money for 50 rounds of gambling

    int won = 0;
    int lost = 0;

    for(int i=0; i<1000; ++i) {
      en.step(player, "play");
      assertEquals("In order to play, you have to stake 100 gold. Do you want to pay?", getReply(npc));

      en.step(player, "yes");
      String reply = getReply(npc);
      if (reply.equals("Hey! You don't have enough money!")) {
        break;
      }
      assertEquals("OK, here are the dice. Just throw them when you're ready. Good luck!", reply);

      assertTrue("lost="+lost + " won="+won, rollDice());

      reply = getReply(npc);
      System.out.println(reply);
      if (reply.matches("Sorry, player, you only have [0-9] points. You haven't won anything. Better luck next time!")) {
        ++lost;
      } else {
        assertTrue("Unexpected reply: "+reply, reply.matches("Congratulations, player, you have [0-9]+ points\\. .*"));
        ++won;

        // immediately drop the win (and anything other than money also), so we have enough space for the dices again
        for(;;) {
          Iterator<RPObject> it = player.getSlot("bag").iterator();
          boolean found = false;

          while(it.hasNext()) {
            RPObject obj = it.next();

            if (!(obj instanceof Money)) {
              player.drop((Item)obj);
              found = true;
              break;
            }
          }

          if (!found) {
            break;
          }
        }
      }
    }

    assertEquals("number of wins and losses should be 5000/100", 50, lost+won);
    assertFalse(player.isEquipped("money", 1)); // We should have wasted all our money.

    en.step(player, "bye");
    assertEquals("Bye.", getReply(npc));
  }

  private boolean rollDice() {
    Area table = dealer.getPlayingArea();
    Rectangle tableBounds = table.getShape().getBounds();

    Item dice = player.getFirstEquipped("dice");
    if (dice == null) {
      return false;
    }

    RPObject parent = dice.getContainer();

    final RPAction action = new RPAction();
    action.put("type", "drop");
    action.put("baseitem", dice.getID().getObjectID());
    action.put(EquipActionConsts.BASE_OBJECT, parent.getID().getObjectID());
    action.put(EquipActionConsts.BASE_SLOT, dice.getContainerSlot().getName());
    action.put("x", (int)tableBounds.getCenterX());
    action.put("y", (int)tableBounds.getCenterY());

    new DropAction().onAction(player, action);

    return true;
  }
}
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