/* $Id: IceCreamSellerNPCTest.java,v 1.18 2011/03/28 22:32:27 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2011 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.kalavan.citygardens;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static utilities.SpeakerNPCTestHelper.getReply;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.fsm.Engine;
import org.junit.AfterClass;
import org.junit.BeforeClass;
import org.junit.Test;
import utilities.QuestHelper;
import utilities.ZonePlayerAndNPCTestImpl;
/**
* Test buying ice cream.
*
* @author Martin Fuchs
*/
public class IceCreamSellerNPCTest extends ZonePlayerAndNPCTestImpl {
private static final String ZONE_NAME = "0_kalavan_city_gardens";
@BeforeClass
public static void setUpBeforeClass() throws Exception {
QuestHelper.setUpBeforeClass();
setupZone(ZONE_NAME, new IceCreamSellerNPC());
}
@AfterClass
public static void tearDownAfterClass() throws Exception {
}
public IceCreamSellerNPCTest() {
super(ZONE_NAME, "Sam");
}
/**
* Tests for hiAndBye.
*/
@Test
public void testHiAndBye() {
final SpeakerNPC npc = getNPC("Sam");
assertNotNull(npc);
final Engine en = npc.getEngine();
assertTrue(en.step(player, "hello"));
assertEquals("Hi. Can I #offer you an ice cream?", getReply(npc));
assertTrue(en.step(player, "bye"));
assertEquals("Bye, enjoy your day!", getReply(npc));
}
/**
* Tests for buyIceCream.
*/
@Test
public void testBuyIceCream() {
final SpeakerNPC npc = getNPC("Sam");
final Engine en = npc.getEngine();
assertTrue(en.step(player, "hi"));
assertEquals("Hi. Can I #offer you an ice cream?", getReply(npc));
assertTrue(en.step(player, "job"));
assertEquals("I sell delicious ice creams.", getReply(npc));
assertTrue(en.step(player, "offer"));
assertEquals("I sell ice cream.", getReply(npc));
assertTrue(en.step(player, "quest"));
assertEquals("Mine's a simple life, I don't need a lot.", getReply(npc));
assertTrue(en.step(player, "buy"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertTrue(en.step(player, "no"));
assertEquals("Ok, how else may I help you?", getReply(npc));
assertTrue(en.step(player, "buy dog"));
assertEquals("Sorry, I don't sell dogs.", getReply(npc));
assertTrue(en.step(player, "buy house"));
assertEquals("Sorry, I don't sell houses.", getReply(npc));
assertTrue(en.step(player, "buy someunknownthing"));
assertEquals("Sorry, I don't sell someunknownthings.", getReply(npc));
assertTrue(en.step(player, "buy a bunch of socks"));
assertEquals("Sorry, I don't sell bunches of socks.", getReply(npc));
assertTrue(en.step(player, "buy 0 ice creams"));
assertEquals("Sorry, how many ice creams do you want to buy?!", getReply(npc));
assertTrue(en.step(player, "buy ice cream"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertTrue(en.step(player, "no"));
assertEquals("Ok, how else may I help you?", getReply(npc));
assertTrue(en.step(player, "buy ice cream"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertTrue(en.step(player, "yes"));
assertEquals("Sorry, you don't have enough money!", getReply(npc));
// equip with enough money to buy two ice creams
assertTrue(equipWithMoney(player, 60));
assertTrue(en.step(player, "buy three icecreams"));
assertEquals("3 ice creams will cost 90. Do you want to buy them?", getReply(npc));
assertTrue(en.step(player, "yes"));
assertEquals("Sorry, you don't have enough money!", getReply(npc));
assertTrue(en.step(player, "buy ice cream"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertFalse(player.isEquipped("ice cream"));
assertTrue(en.step(player, "yes"));
assertEquals("Congratulations! Here is your ice cream!", getReply(npc));
assertTrue(player.isEquipped("icecream", 1));
assertTrue(en.step(player, "buy icecream"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertTrue(en.step(player, "yes"));
assertEquals("Congratulations! Here is your ice cream!", getReply(npc));
assertTrue(player.isEquipped("icecream", 2));
assertTrue(en.step(player, "buy 0 ice creams"));
assertEquals("Sorry, how many ice creams do you want to buy?!", getReply(npc));
// buying one ice cream by answering "yes" to npc's greeting
assertTrue(equipWithMoney(player, 30));
assertTrue(en.step(player, "bye"));
assertEquals("Bye, enjoy your day!", getReply(npc));
assertTrue(en.step(player, "hi"));
assertEquals("Hi. Can I #offer you an ice cream?", getReply(npc));
assertTrue(en.step(player, "yes"));
assertEquals("An ice cream will cost 30. Do you want to buy it?", getReply(npc));
assertTrue(en.step(player, "yes"));
assertEquals("Congratulations! Here is your ice cream!", getReply(npc));
assertTrue(player.isEquipped("icecream", 3));
}
/**
* Tests for sellIceCream.
*/
@Test
public void testSellIceCream() {
final SpeakerNPC npc = getNPC("Sam");
final Engine en = npc.getEngine();
assertTrue(en.step(player, "hi Sam"));
assertEquals("Hi. Can I #offer you an ice cream?", getReply(npc));
// Currently there are no response to sell sentences for Sam.
assertFalse(en.step(player, "sell"));
}
}