Package games.stendhal.server.actions.move

Source Code of games.stendhal.server.actions.move.FaceActionTest

/* $Id: FaceActionTest.java,v 1.5 2010/09/19 02:38:59 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.actions.move;

import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
import static org.junit.Assert.assertTrue;
import games.stendhal.common.Direction;
import games.stendhal.server.entity.player.Player;
import marauroa.common.game.RPAction;
import marauroa.common.game.RPObject;

import org.junit.BeforeClass;
import org.junit.Test;

import utilities.PlayerTestHelper;

public class FaceActionTest {

  @BeforeClass
  public static void setUpBeforeClass() throws Exception {
  }

  private boolean stopCalled;
  private Direction directionSet;
  private boolean notifyCalled;

  /**
   * Tests for onAction.
   */
  @Test
  public void testOnAction() {
    final FaceAction fa = new FaceAction();
    final RPAction action = new RPAction();
    PlayerTestHelper.generatePlayerRPClasses();
    final Player player = new Player(new RPObject()) {
      @Override
      public void stop() {
        stopCalled = true;
      }

      @Override
      public void setDirection(final Direction dir) {
        directionSet = dir;
      }

      @Override
      public void notifyWorldAboutChanges() {
        notifyCalled = true;
      }
    };

    fa.onAction(player, action);
    assertFalse(stopCalled);
    assertFalse(notifyCalled);
    assertNull(directionSet);

    action.put("dir", 1);
    fa.onAction(player, action);
    assertTrue(stopCalled);
    assertTrue(notifyCalled);
    assertNotNull(directionSet);

  }

}
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