Package data.sprites.monsters

Source Code of data.sprites.monsters.AnimationRunner

/* $Id: AnimationRunner.java,v 1.10 2010/09/19 01:28:58 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package data.sprites.monsters;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;

import javax.swing.Timer;

public class AnimationRunner implements ActionListener {
 
  private int direction = 1;
 
  private Timer timer;

  private BufferedImage[] frames;

  private final ImageViewerSwing ivs;

  private int currentframe;

  private int number_of_frames;

  public AnimationRunner(final ImageViewerSwing ivs) {

    this.ivs = ivs;

    timer = new Timer(200, this);
  }

  // Set up the components in the GUI.

  public synchronized void startAnimation(final BufferedImage[] frames) {
    this.frames = frames;
    number_of_frames = frames.length;
    timer.start();

  }

  public synchronized void stopAnimation() {

    timer.stop();

  }

 

  public void actionPerformed(final ActionEvent e) {
    ivs.setImage(frames[currentframe]);

    if (currentframe == number_of_frames - 1) {
      direction = -1;
    }
    if (currentframe == 0) {
      direction = 1;
    }
    currentframe += direction;

  }

  public void tearDown() {
    timer.removeActionListener(this);
    timer = null;
  }
}
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